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Yeah I just rage quit to look up this issue because I just had an elder sim, who lived on a different lot and dislikes dancing (and socialising and fun in general), autonomously pop over and find a stereo to turn on and dance himself to death due to strenuous activity.
I have the exact same issue with video gaming preferences / activities - I have sims who hate video games constantly autonomously start playing them and putting themselves in terrible moods, and even if I lock down the PCs, they will just pull their phone out to annoy themselves.
I don't know jack about video game development, but surely it must be possible to add a check when choosing the next autonomous action to skip any activities that the sim dislikes? Especially when there is so much else for that sim to do, or if the sims already has a warning moodlet that continued activities will lead to certain death?
I love the idea of if I get a sim to start building a skill they are then more likely to autonomously do it themselves, but certain activities are absolutely broken (the second I stop micro-managing the dance parties start and will not stop until I delete the stereo), but at least the dislike preference should surely override any autonomy choices/priorities?
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