Mod Path Module Function Line Error Class
exceptions_feedback.py
_on_exception_occurrence
18
<sims4.log.Logger object at 0x00007FF4B6233510>
loot_basic_op.py
apply_to_resolver
210
<TransferPaintingStateLoot ParticipantType.RandomInventoryObject>
loot_basic_op.py
resolve_participants
199
resolver.py
get_participants
1003
SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175
random.py
choice
261
<random.Random object at 0x00007FF4CFE895A0>
File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 117, in wrapped [ finally_wrap : <function synchronous.__call__.<locals>.wrapped.<locals>.finally_wrap at 0x00007FF4D3667B90>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4D3667CB0>, fn : <function c_api_client_connect at 0x00007FF4A89834D0>, self : <areaserver.synchronous object at 0x00007FF4B7083710>, args : (3, 2406676379, 1074400005272634476, 'GreyWolfBozkurt', 132577990426298233, <built-in method client_connect_completed of NoneType object at 0x00007FFFCDA146A0>, 0, 'de-de', False)]
File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 113, in finally_wrap [ args : (3, 2406676379, 1074400005272634476, 'GreyWolfBozkurt', 132577990426298233, <built-in method client_connect_completed of NoneType object at 0x00007FFFCDA146A0>, 0, 'de-de', False), ret : -1, fn : <function c_api_client_connect at 0x00007FF4A89834D0>, run_callback : <function synchronous.__call__.<locals>.wrapped.<locals>.run_callback at 0x00007FF4D3667CB0>]
File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 365, in c_api_client_connect [ session_id : 3, account_id : 2406676379, household_id : 1074400005272634476, persona_name : GreyWolfBozkurt, zone_id : 132577990426298233, callback : <built-in method client_connect_completed of NoneType object at 0x00007FFFCDA146A0>, locale : de-de, account : ID: 2406676379; SaveSlotID: 0; locale:de-de, zone : <Zone ID: 0x1d702fad8650779>, client : <Client 0x3>, spin_up_mode : FullZoneSpinUp, time_stamp : 1604246598.7277513]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x1d702fad8650779>, 1074400005272634476, 0), new_function : <function _turbolib_on_late_zone_load at 0x00007FF49D85BB00>, original_function : <function Zone.do_zone_spin_up at 0x00007FF4A1ED34D0>]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\zone_spin.py', line 94, in _turbolib_on_late_zone_load [ original : <function Zone.do_zone_spin_up at 0x00007FF4A1ED34D0>, self : <Zone ID: 0x1d702fad8650779>, args : (1074400005272634476, 0)]
File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 563, in do_zone_spin_up [ self : <Zone ID: 0x1d702fad8650779>, household_id : 1074400005272634476, game_clock : game_clock, time_service : time_service]
File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 112, in update [ self : time_service]
File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 212, in simulate [ self : <scheduling.Timeline object at 0x00007FF4884CA0D0>, until : 17:18:03.840 day:1 week:140, max_elements : 10000, count : 2, handle : [None, 8, <scheduling.Timeline object at 0x00007FF4884CA0D0>, False], when : 17:18:03.840 day:1 week:140, _ : 8, _t : <scheduling.Timeline object at 0x00007FF4884CA0D0>, _s : True, e : <Alarm; TimedStateChange._timed_trigger_callback@4370>, calling : True]
File 'T:\InGame\Gameplay\Scripts\Server\alarms.py', line 260, in _run [ self : <Alarm; TimedStateChange._timed_trigger_callback@4370>, t : <scheduling.Timeline object at 0x00007FF4884CA0D0>]
File 'T:\InGame\Gameplay\Scripts\Server\objects\components\state.py', line 4390, in _timed_trigger_callback [ self : <objects.components.state.TimedStateChange object at 0x00007FF47594B990>, _ : <alarms.AlarmHandle object at 0x00007FF47E5DBBD8>, trigger_time : ImmutableSlots({'loot_list': (<class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ResetTimer'>, <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>), 'states_to_trigger': (digitalPhotoFrame_Timer_Values_Active,), 'trigger_time': 0.0}), states_to_trigger : (digitalPhotoFrame_Timer_Values_Active,), state : digitalPhotoFrame_Timer_Values_Active, resolver : SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175, loot_action : <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>]
File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py', line 482, in apply_to_resolver [ cls : <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>, resolver : SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175, inst_or_cls : <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>, action : <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, ex : Cannot choose from an empty sequence]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4B6233510>, 'Exception when applying action {} for loot {}', <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>), new_function : <function _on_exception_occurrence_record_clean_file at 0x00007FF49D88FDD0>, original_function : <function Logger.exception at 0x00007FF49D1E48C0>]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\clean_exception.py', line 27, in _on_exception_occurrence_record_clean_file [ original : <function Logger.exception at 0x00007FF49D1E48C0>, self : <sims4.log.Logger object at 0x00007FF4B6233510>, args : ('Exception when applying action {} for loot {}', <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>)]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4B6233510>, 'Exception when applying action {} for loot {}', <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>), new_function : <function _on_exception_occurrence at 0x00007FF49D1E4B00>, original_function : <function Logger.exception at 0x00007FF49D2D7320>]
File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v158g\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF49D2D7320>, self : <sims4.log.Logger object at 0x00007FF4B6233510>, args : ('Exception when applying action {} for loot {}', <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, <class 'sims4.tuning.instances.loot_DigitalPhotoFrame_ChangePhoto'>)]
File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py', line 210, in apply_to_resolver [ self : <TransferPaintingStateLoot ParticipantType.RandomInventoryObject>, resolver : SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175]
File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py', line 199, in resolve_participants [ resolver : SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175, participant : ParticipantType.RandomInventoryObject]
File 'T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py', line 1003, in get_participants [ self : SingleObjectResolver: object: object_digitalPhotoFrame_landscape:0x00e50b2f43ce2175, participant_type : ParticipantType.RandomInventoryObject]
File 'T:\InGame\Gameplay\Scripts\Lib\random.py', line 261, in choice [ self : <random.Random object at 0x00007FF4CFE895A0>]