[FIXED] Sim reset on several interactions (food, homework, reading, sketchpad)
Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Often (50% - 99%) What is your current game version number? 1.47.49.1020 What expansions, game packs, and stuff packs do you have installed? All Steps: How can we find the bug ourselves? Try using the Digitalistic Sketchpad What happens when the bug occurs? Doesnt work properly What do you expect to see? My sims try to use the new Digitalistic Sketchpad and drops it on the floor. Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. November 13, 2018 Patch
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I have been trying to use the new Digitalistic Sketchpad with different sims. The first sim used the sketchpad and immediately drop it on the floor. After a few attempts the sims use it successfully but then drops it on the floor and sometimes goes to her inventory. The second sim on another household started using it and failed every time. He picks it up and immediately drops the tablet.
- Sims not able to eat, dropped plates on the floor
(I haven't played with the new career or the sketchpad yet, so maybe there are more bugs in my game that I haven't noticed.)
The issue first occured after the new patch, though I haven't used terrain tools on the lot (or on any other lot). I have deleted all mods and cc and restarted the game multiple times, but it didn't help.
Also, my adult sims aren't able to bring a toddler to bed. If they do, both the adult sim and the toddler are reset.
Im having the same issue with sims resetting when trying to eat anything (cooked or harvested) on their home lot. I have removed the mods I had, deleted the localthumbcache.package, repaired the game and still no change. I am able to have my sims eat at other homes/venues. I tried bulldozing my house and putting it back in the same lot with a prior save and same thing. I even tried it on a brand new lot with my same house (copy i saved to library) and same result. I never used any of the new features as I discovered this as soon as I started to play. (no terrain or new career played at all). This house was working just fine prior to the patch. I placed a random house on the same lot and they could eat so something must have messed up my played house, and not my actual lot. The other family i'd played before was totally fine.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 268, in push_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report> <report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:20</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <ReactionLootOp ParticipantType.Actor> for loot <class 'sims4.tuning.instances.loot_Buff_Sim_Weather_Rain_LightRain'> (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 466, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 576, in update_routing_location File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 755, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 418, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 572, in on_location_changed File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 267, in on_location_changed_callback File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 330, in _update_location File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 362, in _give_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report> <report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:20</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>pool_seat.py:279</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception throw calling: <bound method WeatherAwareComponent.on_location_changed_callback of WeatherAwareComponent()> (ValueError: not enough values to unpack (expected 2, got 0)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 466, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 576, in update_routing_location File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 755, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 418, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 572, in on_location_changed File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__ File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 267, in on_location_changed_callback File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 330, in _update_location File "T:\InGame\Gameplay\Scripts\Server\weather\weather_aware_component.py", line 362, in _give_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 378, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 201, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 358, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 320, in _push_si_reaction File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\reactions.py", line 123, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3778, in _get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\pools\pool_seat.py", line 279, in _cache_and_return_position_and_routing_surface_for_posture ValueError: not enough values to unpack (expected 2, got 0) rtim=0</desyncdata></report> <report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:30</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running petSocial_PetToSim_Kiss_SmallPet:143 on , cancel_reason_msg is object destroyed: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 419, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 718, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 534, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 694, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 333, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1512, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>156566ee036c62665bef38db</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 14:41:30</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>156566ee036c62665bef38db</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running AnimationInteraction:106 on None (guaranteed), cancel_reason_msg is Route Ended.: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 419, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 718, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 325, in trigger_batch_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 318, in trigger_batch_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 549, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 823, in set_routing_path File "T:\InGame\Gameplay\Scripts\Server\objects\components\routing_component.py", line 808, in cancel_route_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\routing.py", line 481, in _run_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1476, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> </root>
My house in the gallery is called ''Underwater house angel '' ,
what file do i upload exactly? I have a few last exception files but it crashes my browser when I try to paste them all. š Also tried posting them in an external website, but the size didn't allow it. Here's one (the 63678067230 file)
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:10:42</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 687, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:10:48</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:10:55</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:09</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running phone_PlayGames_AutonomousOnly:78 on None, cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 130, in dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 299, in respond File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 891, in _on_picker_selected File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 897, in _on_successful_picker_selection File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 913, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 707, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 677, in _push_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6546, in push_tunable_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1040, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4296, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3082, in force_inertial File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2823, in guaranteed_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4744, in _on_guaranteed_to_inertial File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1517, in on_si_phase_change File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:09</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out of the game. (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 130, in dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 299, in respond File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 891, in _on_picker_selected File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 897, in _on_successful_picker_selection File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 913, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 707, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 677, in _push_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6546, in push_tunable_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1040, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4418, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4296, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3082, in force_inertial File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2823, in guaranteed_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4744, in _on_guaranteed_to_inertial File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1517, in on_si_phase_change File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:09</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source: running phone_PlayGames_AutonomousOnly:78 on None, cause:Exception during SI.cancel. Interaction Queue displaced from resolving priority pressure.. This will result in a partially reset object (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 130, in dialog_respond File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 299, in respond File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 891, in _on_picker_selected File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 897, in _on_successful_picker_selection File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 913, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 707, in _push_continuations File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 677, in _push_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6546, in push_tunable_continuation File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1329, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1040, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4418, in _cancel File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4296, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3082, in force_inertial File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2823, in guaranteed_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4744, in _on_guaranteed_to_inertial File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1517, in on_si_phase_change File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1563, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1433, in on_reset File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:09</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running sim-stand:89 on None, cancel_reason_msg is Interaction displaced by running sim-stand:97 on None (guaranteed).: (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2540, in _startup_sim_gen File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2450, in _update_face_and_posture_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 603, in kickstart_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1416, in kickstart_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1425, in kickstart_source_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3592, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 280, in add File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 267, in resolve File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 922, in _resolve File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4455, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4365, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1472, in on_interaction_canceled File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 865, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 947, in get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:18</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> <report><version>2</version><sessionid>e4a0edf833ed69985beecfb0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-16 15:11:22</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>posture_graph.py:4094</categoryid><desyncid>e4a0edf833ed69985beecfb0</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 689, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 890, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5718, in generate_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5531, in _get_segmented_path_connectivity_handles File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 545, in generate_right_paths File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4139, in _right_path_gen File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 679, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 281, in __missing__ File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4094, in heuristic_fn_right TypeError: 'NoneType' object is not iterable rtim=0</desyncdata></report> </root>
The Vault that came with the sims 4 Get Famous is causing my sims to not be able to eat or do do any interactions, it all happened once I put money in the vault. The only way they are able to eat again or do certain interactions is if I go into build/buy and put the vault into household inventory then take it back out. I'm not sure if it's the amount of money I have in the vault that is the reason for this. My sims vault have around 100+ million in it. https://www.youtube.com/watch?v=NstuFC4h884 ^ This Vault.
I narrowed it down to the pool unfortunately for you.Deleting the pool makes it usable again but I have no idea what the factor is as I've tried several houses with pools that were fine.
So, need more data.
Please everyone with this issue, share your houses.
This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 2 years ago