Forum Discussion
Okay, so I was mistaken when I said that my townies were generating at a slower pace.
About 15 minutes ago, I went into my household manager to prune my 'Not-In-World' Sims ... I yeeted all of the ugly sims (victims of bad randomization), and those who were visibly occult (there were at least 20 aliens). I had reduced my homeless families from about 50 to 18. I played my game for only 15 minutes when I started noticing dozens of aliens walking up and down the sidewalk outside of my Sim's house. So, I went back into my household manager.
In 15 minutes of gameplay (which isn't much considering how much my PC lags playing the Sims) here's what changed:
- My homeless count jumped from 18 to 42
- 19 of those households were single-family aliens
- The same 18 families I'd previously spared were all still there and unchanged
So ... within 15 minutes after ridding my game of unwanted characters, and having barely even played through a full day in-world with my sim, my game generated 24 brand new households in addition to the 18 that were already there ... 19 of those fresh generations were unwanted alien genetics ... And only a whopping 5 of those additions were actual human households ... And I kept ZERO of them, as the bad randomizer struck my humanoids once again (every single sim had African-dark skin and bleach blonde hair. EVERY. ONE.).
I included a screen cap from the view I've been cursed with. But don't be fooled by its uneventful homogeneity.
It may APPEAR like a boring screen cap, but look at the scroll bar to understand my horror ...
It's sorted by 'date added', meaning that those 18 acceptable households that I kept are at the bottom of the page.
And the new households occupy everything from the top of the page to where my scroller stopped.
Mostly an endless wall of aliens, but with the rare albino African thrown in to disrupt the monotony.
This blows.
- 3 years ago@crinrict At first, yes.
I played the new test save (sans MCCC) for about an hour. I mostly just put the game on high speed and left it alone. And while it wasn't AS bad as my main save file, I was still getting lots of generated townies, with an emphasis on occult and aliens. The ratio was about 40/60 overall. And 40% occult types is still WAY above what it should be.
So I put MCCC back and returned to my former game. I'm fairly certain my bug is not with MCCC (my only mod, which is regularly updated).
I dunno. If it keeps going like this, I'll probably just stop playing for a few months while whatever is going on runs its course.- daikoyu3 years agoSeasoned Ace
This is strange. I have all DLC too, and never encounter such a problem in my game (My game only created 5-10 new townies per week, and they are all normal townies, although I have over 400 sims in my starting save so maybe this help too).
I can’t help you with it but maybe you could try bienchens mod less fame (Expansion Pack -> Get Famous -> townieoverhaul_lessfame -> nonewaliens.package) You could try her other modules too, maybe it help with the townie creation.
I use only her alien module + barfly. It always worked for me without issue, and I never got new aliens (I only allow 10 aliens in my game, because I think they should be rare!)