[LD] Heirloom Lady Ravendancer Tarot Deck breaks reading the will
Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Every time (100%) What is your current game version number? 1.110.311.1020 DX11 What expansions, game packs, and stuff packs do you have installed? All of these Steps: How can we find the bug ourselves? My specific scenario. Will lists three heirlooms: 1. Sim written book titled "Blight" 2. Lady Ravendancer's Tarot deck (completed deck) 3. Murphy Membrane (career reward) Will was delivered (dead sim, and designated sim in same household) Running the "Read Will Aloud" interaction on the will in the inventory of the designated sim. What happens when the bug occurs? Sim running the "Read Will Aloud" interaction briefly T-poses, and a lastException is generated. A copy of the book ("Blight") is put in his inventory. No other objects are placed in sim inventory or household inventory. Additional attempts to read will generate additional copies of the book, but same T-pose and exception. What do you expect to see? Book and Tarot deck in Sim inventory, and Murphy Membrane in household inventory, followed by the Will changing to the completed version that can be destroyed. Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? No
Passing the Lady Ravendancer Tarot Deck as an Heirloom fails with a lastException.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>920d99174c68c89c673c1aa1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-11-18 22:46:03</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>920d99174c68c89c673c1aa1</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <WillLootOp ParticipantType.Actor> for loot loot_Wills_ExecuteWill(loot_actions=(<BroadcasterOneShotLootOp ParticipantType.Actor>, <BuffOp ParticipantType.Actor>, <PlayAudi🤭p ParticipantType.Actor>, <WillLootOp ParticipantType.Actor>, <StateChangeLootOp ParticipantType.Object>, loot_Wills_ReceiveInheritance(loot_actions=(randomWeightedLoot_Wills_Outcomes_HighRel_Children, randomWeightedLoot_Wills_Outcomes_HighRel_Funds, randomWeightedLoot_Wills_Outcomes_HighRel_NoFunds, randomWeightedLoot_Wills_Outcomes_MediumRel_Children, randomWeightedLoot_Wills_Outcomes_MediumRel_Funds, randomWeightedLoot_Wills_Outcomes_MediumRel_NoFunds, randomWeightedLoot_Wills_Outcomes_LowRel_Children, randomWeightedLoot_Wills_Outcomes_LowRel_Funds, randomWeightedLoot_Wills_Outcomes_LowRel_NoFunds, randomWeightedLoot_Wills_EmotionSet_Angry, randomWeightedLoot_Wills_EmotionSet_Bored, randomWeightedLoot_Wills_EmotionSet_Embarassed, randomWeightedLoot_Wills_EmotionSet_Flirty, randomWeightedLoot_Wills_EmotionSet_Happy, randomWeightedLoot_Wills_EmotionSet_Inspired, randomWeightedLoot_Wills_EmotionSet_Playful, randomWeightedLoot_Wills_EmotionSet_Sad, randomWeightedLoot_Wills_EmotionSet_Tense), run_test_first=False, tests=CompoundTestList([]))), run_test_first=False, tests=CompoundTestList([])) (AttributeError: 'tarot_Deck_Collect' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 517, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 174, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 166, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 653, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\wills\will_loot_ops.py", line 296, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\wills\will_loot_ops.py", line 231, in __call__ File "T:\InGame\Gameplay\Scripts\Server\wills\will_service.py", line 578, in claim_inheritance File "T:\InGame\Gameplay\Scripts\Server\wills\will.py", line 318, in apply_inheritance File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 654, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 231, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'tarot_Deck_Collect' object has no attribute 'set_state'rtim=0 Client Session Time: 22.55 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: True SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce RTX 4080 SUPER 32.0.15.6603, GUID: 24006E28-1F8B-11EF-A0B2-84D0E3021BDB </desyncdata></report> <report><version>2</version><sessionid>920d99174c68c89c673c1aa1</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-11-18 22:46:03</createtime><buildsignature>Local.Unknown.Unknown.1.110.311.1020-1.300.000.196.Release</buildsignature><categoryid>loot_ops.py:231</categoryid><desyncid>920d99174c68c89c673c1aa1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'tarot_Deck_Collect' object has no attribute 'set_state') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 174, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 166, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 654, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 651, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\wills\will_loot_ops.py", line 296, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\wills\will_loot_ops.py", line 231, in __call__ File "T:\InGame\Gameplay\Scripts\Server\wills\will_service.py", line 578, in claim_inheritance File "T:\InGame\Gameplay\Scripts\Server\wills\will.py", line 318, in apply_inheritance File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 654, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 651, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 231, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'tarot_Deck_Collect' object has no attribute 'set_state'rtim=0 Client Session Time: 22.55 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,340,0,5853 Modded: True SystemInfo: Windows 11 10.0.22631 GPU: NVIDIA GeForce RTX 4080 SUPER 32.0.15.6603, GUID: 24006E28-1F8B-11EF-A0B2-84D0E3021BDB </desyncdata></report> </root>
Edit By Crinrict: Added Tag to Title. Please see this for more information on adding pack tags to your title. Also changed formatting for better readablilty
@fungussn This LE is from a modded game. Please remove all your mods, delete the localthumbcache and try again, then post the LE from an unmodded game.
Thanks.
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