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@crinrictI think you're mistaking my thread for the one I linked in my second comment. Or is there a N.A.P. regarding violins or musical instruments? I have clean power production, eco-friendly appliances, fun-loving community and tech support. However on the fresh save I tested without mods there shouldn't have been any N.A.P.'s active as far as I know; I loaded into a new game, as if I had installed the game for the first time after formatting the PC, skipped Emily's tutorials and then created a household of a mother and her two children. I moved them into an empty lot and placed the four violins and tested two of them.
Remember that reproduction isn't 100% reliable and requires exiting back out to desktop and restarting the game if the bug doesn't happen. I'd imagine it should happen after 5 or so tries at most. Honestly though, I wouldn't be surprised if it's something specific to my system or to a group of individual systems with my knowledge of the game engine. I actually had a pathfinding bug start occurring about a few months ago due to reducing my CPU overclock; When I was discussing it on a modding forum I was told that the bizarre behaviour I was experiencing was due to the Python scripting engine being overloaded. So in the case of this violin animation bug it wouldn't surprise me if it's something to do with system performance or perhaps two different functions in code being executed in a different order each time.
Let me know if you're unable to reproduce the issue. Although I don't have another PC to test on, I could maybe run the game in a virtual machine and see if it behaves the same or if something is broken in my operating system.
@drift91king You said they were related so I wanted to double check if they could be.
If there's no NAP active and no deep listening happening then they are not related.
I can't try repro everything myself. I do this in my spare time so I sometimes ask questions to help narrow down stuff. I just wanted to double check if it's in fact any of the other two issues but if there's no NAP and no deep listening, then it's a separate issue.
- 2 years ago
I was originally going to post in the "deep listening" thread, glad I thought about it for a moment and made a separate thread then. For some reason I had myself convinced that they were likely the same root cause, but in hindsight that's probably unlikely.
Out of curiosity, what order of priority do bug reports get handled in? I'm assuming they're triaged in order of which have the most "Me Too" votes, but will ones with few votes get completely ignored or just take longer?
- crinrict2 years agoHero+@drift91king That is up to EA to decide. Usually it's the more people have the issue and the more game breaking, the faster they try to fix it. Sometimes it's hard to replicate though or it causes conflicts with other things and then it can take longer to even find a fix.
So I guess the short answer is: It varies and depends on many factors.
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