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@EgonVMI agree, also allow adult pets to become ghosts due to Capitan Whitaker. Also do you mean only restrict the occult ghost types in CAS, but still allow them for cheating? Because if a spellcaster overload ghost doesn’t want to be a spellcaster they should stay an overload ghost
Also unrestrict the DLC death types because that’s what sims 3 did. Also I think it’s more like the sims 3 to have all deaths available in cas including the occult only ones, old age for non-elders, and all deaths for children. Also here’s some images showcasing that sims 3 didn’t restrict death type by age, occult and DLC in CAS. (I had only the game itself and supernatural installed) I created an old age YA ghost and child electrocution ghost to demonstrate. Also occult death types like haunting curse (only for witches) are available.
@Veemo8 wrote:@EgonVMI agree, also allow adult pets to become ghosts due to Capitan Whitaker. Also do you mean only restrict the occult ghost types in CAS, but still allow them for cheating?
Also unrestrict the DLC death types because that’s what sims 3 did
Yes, it would be nice if they want to go to the 'What's Possible In-Game' route in-game and cheats could be used to make impossible ghosts. The Sims 3 did exclude death by Thirst after all, but included all other occult-exclusive deaths (Haunting Curse and Dehydration)...
I agree a little bit on unrestricting DLC death types as most of the DLC death types will have no special ghost effects if that DLC isn't installed. Yet, if we have a DLC death that was reintroduced in multiple other packs, then the ability to create its ghost should be base game. And death by meteorite... I will question their decision to require Werewolves to create its ghost forever (it came with an update!).
- crinrict4 months agoHero+Hi everyone
there's several different threads and it would be best to keep comments to the issues of the thread.
This one is for children death only
There's also one for death types locked behind packs when they shouldn't, one for Whitaker, one for pregnant Sims and something else I can't think of atm.
Thanks all.- EgonVM4 months agoSeasoned Ace
@crinrict wrote:
Hi everyone
there's several different threads and it would be best to keep comments to the issues of the thread.
This one is for children death only
There's also one for death types locked behind packs when they shouldn't, one for Whitaker, one for pregnant Sims and something else I can't think of atm.
Thanks all.Then I think it would be a good idea to make a master-thread for the death type trait changes because there are many problems that came from this with many threads made for these problems.
These all are caused by one thing: bad checks.
- EgonVM4 months agoSeasoned Ace
@EgonVM wrote:
@crinrict wrote:
Hi everyone
there's several different threads and it would be best to keep comments to the issues of the thread.
This one is for children death only
There's also one for death types locked behind packs when they shouldn't, one for Whitaker, one for pregnant Sims and something else I can't think of atm.
Thanks all.Then I think it would be a good idea to make a master-thread for the death type trait changes because there are many problems that came from this with many threads made for these problems.
These all are caused by one thing: bad checks.
Very well! Thread created!
- gooochyeee4 months agoSeasoned Ace
@EgonVM If children could die from steam then this thread needs the SD tag two!!
maybe the first post could have a list of all the missing deaths for kids?
Right now it seems:
- Death By Pufferfish is Missing (City Living)
- Death By Steam is missing (Spa Day)
- Death By Meteor is missing (Base Game)
- Death By Freezing is missing (Snowy Escape/Seasons, Children can die on the mountains w/o seasons being installed)- Death By Overheating (Seasons)
- Veemo84 months agoNew Adventurer@gooochyeee Children can die by steam and falling from the mountain? I did not know that. This thread needs to be updated with SD and SE.
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