Re: [FIXED] [CL] Event immediately end when random social events occur
My parties end too, which drives me nuts. I've had this since release day with a fully vanilla game.
Any/all parties are stopped and all Sims leave the area/go home.
I must admit, I'm not a big fan of the timer for the events. I'd much rather carry out the event for as long as I'd like (or maybe preset a length I can choose) and end it when i see fit. Perhaps then the game would use an algorithm to set score parameters and determine how successful the event was from that.