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I'm having this issue too. In my case it was after a Fame Career Chance card popup while she was at work. I choose the option that lost the job, so she came back early and stayed greyed out. She won't go to work at all even when I change her job, and if I have her on a different lot to my active sim and try to switch from 'Care for self' it gives the attached LE (which I confess I don't understand at all). Sorry for the multi-part version, it didn't want to upload as a text document.
- crinrict5 years agoHero+@annabee84 Could you please c/p the LE or upload the file (create a rar file).
Do you still see a work icon is it all grey ? I can't provide a rar as I'm on a mac. I'd give you a zip but it's not supported as an attachment type.
The only thing greyed out is her portrait. Everything else is there but will not send her to work.
LE below:
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>a6977367069141b95ee49a08</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-06-13 19:36:09</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1210-1.300.000.124.Release</buildsignature><categoryid>career_base.py:2745</categoryid><desyncid>a6977367069141b95ee49a08</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: 'NoneType' object is not callable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 312, in _alarm_callback File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2111, in _start_work_callback File "T:\InGame\Gameplay\Scripts\Server\careers\career_location.py", line 90, in on_npc_start_work File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2745, in put_sim_in_career_rabbit_hole File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 128, in put_sim_in_managed_rabbitholeTypeError: 'NoneType' object is not callablertim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>a6977367069141b95ee49a08</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-06-13 19:38:02</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1210-1.300.000.124.Release</buildsignature><categoryid>interaction_queue.py:657</categoryid><desyncid>a6977367069141b95ee49a08</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'get_icon_info') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3775, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 657, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py", line 382, in get_icon_infoAttributeError: 'NoneType' object has no attribute 'get_icon_info'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>a6977367069141b95ee49a08</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-06-13 19:42:15</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1210-1.300.000.124.Release</buildsignature><categoryid>career_rabbit_hole.py:30</categoryid><desyncid>a6977367069141b95ee49a08</desyncid><systemconfig/><screenshot/><desyncdata>Exception during call to test method on <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'> (AttributeError: 'NoneType' object has no attribute 'tested_affordances') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 395, in invoke_command [ _session_id : 11, args : [293309429099413680, <PickType.PICK_SKEWER = 11>, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 5, 0, 0, False], kw : {'_connection': 11}, full_arg_spec : FullArgSpec(args=['target_id', 'pick_type', 'x', 'y', 'z', 'lot_id', 'level', 'control', 'alt', 'shift', 'reference_id', 'referred_object_id', 'preferred_object_id', 'is_routable', '_connection'], varargs=None, varkw=None, defaults=(None, <PickType.PICK_TERRAIN = 6>, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, True, None), kwonlyargs=[], kwonlydefaults=None, annotations={'target_id': <class 'int'>, 'pick_type': <enum <class 'int'>: PickType>, 'x': <class 'float'>, 'y': <class 'float'>, 'z': <class 'float'>, 'lot_id': <class 'int'>, 'level': <class 'int'>, 'control': <class 'int'>, 'alt': <class 'int'>, 'shift': <class 'int'>, 'reference_id': <class 'int'>, 'referred_object_id': <class 'int'>, 'preferred_object_id': <class 'int'>, 'is_routable': <class 'bool'>}), func : <function generate_choices at 0x1553bcef0>, name : interactions.choices, relevant_type : CommandType.Live] File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 536, in generate_choices [ target_id : 293309429099413680, x : 0.0, y : 0.0, z : 0.0, control : 0, alt : 0, shift : 0, reference_id : 5, referred_object_id : 0, preferred_object_id : 0, is_routable : False, _connection : 11, zone : <Zone ID: 0x4120b5f2abe4170>, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, pick_target : None, preferred_object : None, pie_menu_action : PieMenuActions.SHOW_PIE_MENU, show_pie_menu : True, show_debug_pie_menu : False, suppress_social_front_page : False, sim_info : , potential_interactions : [<AffordanceInstance; <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'> on None>], skewer_sim : None, choice_menu : <interactions.choices.ChoiceMenu object at 0x134893650>, client : <Client 0xb>, preferred_objects : set(), shift_held : False, sim : , level : 0, lot_id : 0, pick_type : PickType.PICK_SKEWER] File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 113, in add_potential_aops [ self : <interactions.choices.ChoiceMenu object at 0x134893650>, target : None, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, potential_aops : [<AffordanceInstance; <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'> on None>], scoring_gsi_handler : None, aop : RabbitHoleLeaveEarlyInteraction on None, si_content_score : 0] File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 200, in add_aop [ self : <interactions.choices.ChoiceMenu object at 0x134893650>, aop : RabbitHoleLeaveEarlyInteraction on None, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, user_pick_target : None, result_override : Default, do_test : True] File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 170, in is_valid_aop [ aop : RabbitHoleLeaveEarlyInteraction on None, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, user_pick_target : None, result_override : Default, do_test : True, test_result : None, result : True] File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 166, in test [ self : RabbitHoleLeaveEarlyInteraction on None, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, skip_safe_tests : False, kwargs : {}, combined_kwargs : {'sim_info': <sim '' 0x4120b5f2abe40b0>}] File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2512, in test [ cls : <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'>, inst : None, target : None, context : interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐, super_interaction : None, skip_safe_tests : False, interaction_parameters : {'liabilities': None, 'sim_info': <sim '' 0x4120b5f2abe40b0>}, inst_or_cls : <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'>, result : True, fire_service : fire_service, fire_interaction_test_result : True, e : 'NoneType' object has no attribute 'tested_affordances'] File "T:\InGame\Gameplay\Scripts\Server\rabbit_hole\rabbit_hole_interactions.py", line 62, in _test [ cls : <class 'sims4.tuning.instances.RabbitHoleLeaveEarlyInteraction'>, sim_info : , args : (None, interactions.context.InteractionContext(None, InteractionSource.PIE_MENU, <Priority.High = 2>๐), kwargs : {'skip_safe_tests': False, 'liabilities': None}, sim_id : 293309429099413680, rabbit_hole_service : rabbit_hole_service, __class__ : <class 'rabbit_hole.rabbit_hole_interactions.RabbitHoleLeaveEarlyInteraction'>] File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 364, in is_head_rabbit_hole_user_cancelable [ self : rabbit_hole_service, sim_id : 293309429099413680] File "T:\InGame\Gameplay\Scripts\Server\rabbit_hole\career_rabbit_hole.py", line 42, in select_affordance [ self : <sims4.tuning.instances.careerRabbitHole object at 0x187c0d6d0>, sim_info : ] File "T:\InGame\Gameplay\Scripts\Server\rabbit_hole\career_rabbit_hole.py", line 30, in get_affordance [ cls : <class 'sims4.tuning.instances.careerRabbitHole'>, sim_info : , career_uid : 106460, career : None, resolver : SingleSimResolver: sim_to_test: ] AttributeError: 'NoneType' object has no attribute 'tested_affordances'rtim=0 ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>a6977367069141b95ee49a08</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-06-13 19:44:44</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1210-1.300.000.124.Release</buildsignature><categoryid>constraints.py:5647</categoryid><desyncid>a6977367069141b95ee49a08</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (TypeError: argument 3 must be _pathing.SurfaceIdentifier, not None) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3824, in _constraint_gen [ cls : <class 'sims4.tuning.instances.object_Materialistic_AdmirePossessions'>, sim : , target : object_Canvas_med:0x04120b67210707ac, participant_type : ParticipantType.Actor, interaction : running object_Materialistic_AdmirePossessions:3686 on object_Canvas_med:0x04120b67210707ac (guaranteed), constraints : (ImmutableSlots({'value': RelativeCircleConstraint(enables_height_scoring=False, maximum_radius=None, minimum_radius=1.0, multi_surface=False, relative_ideal_radius=ImmutableSlots({'radius': 0.75, 'width': 0.0}), relative_radius=2.25)}),), constraint : ImmutableSlots({'value': RelativeCircleConstraint(enables_height_scoring=False, maximum_radius=None, minimum_radius=1.0, multi_surface=False, relative_ideal_radius=ImmutableSlots({'radius': 0.75, 'width': 0.0}), relative_radius=2.25)})] File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 5647, in create_constraint [ self : RelativeCircleConstraint(enables_height_scoring=False, maximum_radius=None, minimum_radius=1.0, multi_surface=False, relative_ideal_radius=ImmutableSlots({'radius': 0.75, 'width': 0.0}), relative_radius=2.25), sim : , target : object_Canvas_med:0x04120b67210707ac, kwargs : {'interaction': <SI object_Materialistic_AdmirePossessions id:3686 sim:>}, footprint : '00000000!6ac361fa'76516723.d382bf57'] TypeError: argument 3 must be _pathing.SurfaceIdentifier, not Nonertim=0 ClientInfo isn't here</desyncdata></report>
</root>Edit By Crinrict:Added Spoiler Tags
- crinrict5 years agoHero+
@annabee84 There's no other symbol for you like a stuck work icon ?
Could you also send me your save ?@RevolutionReset Also moved yours over. Could you also send me your save ?
- @crinrict yes, I PM'd you my save.
- crinrict5 years agoHero+@RevolutionReset I did manage to ungrey yours but he still won't go to work.
Did you have mods in when the Sim got fired ? Have you been using any custom careers ? I accepted the fame over keeping my job option too, although that was at least two days before the crash and the bug happened, it might have still been affecting her?
I did have some mods when he was fired, yes. But they were all uninstalled/removed when I saved it last.
(Removed the mod mention, keep in mind this is a PG forum) - Atic
Update! She fixed herself. Somehow. I'm not entirely sure how, but a short time before I realised, there was an LE and what looked like a reset (though reset sim didn't help previously) or brief t-pose glitch while she was tending the selling table. Unfortunately I didn't think to save the LE, so I can't give any more information than that. She is now back in a career and has been to and from work several times without issue.
This is still happening for me. Judging from what Iโve read so far itโs only happened in the last few weeks and relates to the latest patch. Does anyone know if theyโll address this in the next patch update? Itโs very frustrating.
I'm having the same issue. No mods. Need more saves?
- crinrict5 years agoHero+@jcthomp Should be fine for the Moment
I am having a similar problem. I noticed it only (but always after) happens when the get famous job popups occur. It has now happened to three of my families in varying levels of severity. The first family the Goth's, Bella received one of the fame job popups that I dismissed. When she came home from work, she had a greyed out icon. I had her quit her job and then get a new one and the problem was solved. When I was playing with the Zest family, I got another fame job popup. I picked the fame option. Johnny came home, but his icon is showing that he is still at work. I am unable to access his inventory, but I can move to different lots. I haven't fixed his greyed out icon yet. Lastly the Landgraab's, Geofrey received a fame job popup that I dismissed. He received a greyed out icon as well. Since it was the same as Bella's I quit his job. Then I put him in university to try to get a degree and his job back at the point he had. He then got the greyed icon again! I couldn't get him to do anything, so I went to a different lot with him and Nancy. At the new lot Geofrey went to Uni and was stuck there until he died of starvation.... Is the only way to fix this bug to quit the job? If I quit and get a new one is the bug going to "mutate" like the Landgraab instance? Or was that just a poor luck scenario?
Sorry this was really long.....
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