> @Nushnushganay said:
> Don't traits just get pummeled in the game by moods anyway? What difference would it make to have more traits in that case?
>
> Edited to clarify: I wish traits did have more influence on Sims than they do in the game, and that there were more to choose from. But I think there must be a more comprehensive but basic way to look at personality traits. Like a lot of things boil down to basic levels of assertiveness, confidence, trust (in others, or tendency to distrust), compassion, that sort of thing, and the limitless array of traits possible, all so specific, could be generated from fewer, but more broadly interpreted and inter-affective, traits, such as those basics, if they exist not as on or off, but with a slider as to degree.
>
> So if every Sim has more or less of:
> assertiveness
> trust
> compassion
> honesty
> hedonism
> honor (sense of justice)
>
> and so on, as long as they aren't redundant in their overlap, a lot could be accomplished as to Sims' behavior and personality by randomizing, or allowing users to alter, those with a sliding button as to degree for each.
I agree- I think that sims should be able to gain (or lose) "points" for each slider- so they can grow as a sim :)