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Umbra_Assassino
Seasoned Newcomer
6 years ago

🌸New Traits Ideas🌸

Besides return TS3 trait that many people hope, there're some my ideas

Impatient
Conflicts with perfectionist and procrastinator. These sims will do everything faster, they also will work faster to finish things with lower quality. They usually run for move even have lazy trait. They're easily to disgusted repeated conversations and interactions, they'll angry instead of bored and can "Accuse Of Dillydally" as a mean interaction.

Procrastinator
Conflicts with impatient. These sims will do everything slower, they also will work slower but no impact on quality. Teens and children with this trait won't doing homework autonomously. They're tend to repeated conversations and interactions and easily to accepted it.

Calm
Conflicts with over-emotional and coward. These sims will randomly get the "Feeling Fine" moodlet, most moodlets contribute less to sims mood(Lower limit is 1) and hardly performing emotion-related interactions autonomously. They'll tend to extinguish the fire autonomously, sims both have brave and calm traits will have higher chance for have the ability to fight with burglar(I always think in TS3 a normal untrained sim only with brave trait always can fight with burglar is too unrealistic). They don't perform emotion-related animations. They have higher chance for winning a fight(if traits in TS4 are effect on fighting). They won't effect by vampires Emotion power. When mourning on a grave, they'll stand in silent tribute instead of wail.

Mild
Conflicts with hot-headed. These sims are hard to anger and less performing mean interactions on others, hardly performing angry-related interactions autonomously. Sims both have impatient and mild traits won't angry at repeated conversations and interactions, they'll bored. They always can be calmed down from the try to calm down social.

Controversial
Conflicts with good and evil. These sims are mixed good and evil. They will have "Good Vibes" moodlet if others have positive moodlet(but won't have "Near Misery" moodlet when others have negative moodlets), can "Discuss World Peace" with other Sims, also can "Discuss Evil Plans" with other evil sims, get an extra "Did Good" moodlet from making a donation. They'll laugh manically at the enemies death, laugh at pets when they misbehave, also can smash dollhouses even when currently not angry. But they won't get "Sad about evilness" or "Good v.s. Evil" moodlet, can't "Dismiss Goodness", won't laugh maniacally autonomously like pure evil sims. They'll sad for non-enemies death.

Doomed Lucky
Conflicts with lucky and unlucky. These sims will randomly have "Abnormal Lucky" moodlet, it cause they being Luckily; if others interactive with the sim with this moodlet, they'll randomly have "Doomed Feeling" moodlet, it cause they being unluckily. It doesn't work for sims with lucky, unlucky and doomed lucky trait. They have higher chance for winning a fight, sims who fight with them have lower chance for winning(if traits in TS4 are effect on fighting). Same as unlucky sims, these sims only can die from old age.

Homebody
These sims tend to be stay in their homes. They'll have "Stay In Home" happy+1 moodlet when stay in home. If they leave their home for a while, they'll have "Leave Too Long" tense+1 moodlet(except they go to work or school). They can "Talk about home" with others. Inactive sims with this trait will hardly go out.

Unintelligence
Inspired by one of my new sim in TS3 and lindaatjuh's idea
Conflicts with genius. These sims are... have low IQ... or just relatively dull. They're at a strongly disadvantage in school, activities and careers that require intelligence(such as chess, secret agent), they also hard to improve logic skill. When help children and teens with homework or school projects that need logic, sims with this trait will no effect, even cause a lower quality. Unintellgence isn't necessarily equal to dull in all things, they also can choose creative trait.

37 Replies

  • Umm just throwing this out here, not sure if people missed it or i am have'nt seen it:

    Vegetarian( faster slim) sim will stick to veggi dishes, wont eat meat on auto (not sure if fish is ok), will get sick/uncomfortable when eating meat.

    Omnivore= eats all, prefers meat dishes on auto(increases fat gain perhaps?)

    Off grid trait 1 something like increased handiness, fishing and gardening gains in 1

    Off grid trait 2 Increased food quality or skill gains on BBQ/stoves for off grid (to counter the 1 locked lot trait for off the grid)




  • There's a lot of stuff they could add just to fill in the gaps in existing traits- emotional states without a corresponding trait, existing traits without a clear thematic opposite, etc. Just for some examples:

    Emotional

    Absent-Minded: Conflicts with Creative and Genius. These Sims seldom get Inspired or Focused. However, they seldom get Bored or Tense, either.
    Lethargic: Conflicts with Active. These Sims seldom get Energized and become fatigued more quickly from physical activities (split from the Lazy Lifestyle Trait).
    Timid: Conflicts with Self-Assured. These Sims tend to be Embarrassed and seldom get Confident.

    Lifestyle

    Carefree: Conflicts with Ambitious and Perfectionist. These Sims get far fewer negative Moodlets from career failures, crafting low quality items, and losing in competitions, and may become Tense if promoted too much.
    Cautious: Conflicts with Clumsy. These Sims tend to fail less at physical activities, take longer to complete them, and are more likely to become upset by failure.
    Frugal: Conflicts with Materialistic. These Sims become Tense when spending too much money, become Happy when using cheap objects, and can Brag about Saving Money to other Sims.
    Hates Animals: Conflicts with Cat Lover and Dog Lover. These Sims become Tense when around animals and gain relationships slower with cats and dogs than the average Sim.
    Indoor Person: Conflicts with Loves Outdoors. These Sims become Tense when outdoors for to long, become Happy when first going indoors after a long time spent outdoors, and gain powerful Moodlets when inside during bad weather.

    Social

    Kind: Conflicts with Evil and Mean. These Sims become Happy when they Donate to Charity or help other Sims, and can Cheer Up other Sims to reduce their negative Moodlets.
    Humble: Conflicts with Self-Absorbed. These Sims may become Embarrassed when receiving too much positive attention.
    Trusting: Conflicts with Jealous. These Sims build relationships faster with other Sims, but gain powerful negative Moodlets if they experience cheating or suffer Mean or Mischievous interactions.
  • I've been looking in Sims Wiki and there is a huge list of traits that are available in game, but some need to be unlocked. Maybe they could enable us to freely choose what traits we want and however many we want if we create sims using the back-story option?
  • These are so great! I would love to have more traits like these in game!!!
    I especially like the idea of an anxious trait. Also the shy, stubborn, impatient, talkative, procrastinator and homebody traits that have been suggested so far in this thread are ones I would want in the game.
  • I want a proper trait this sims like having tea dressing formally I would also like an unlucky trait this should make bad things more likely to happen to this Sim I would also like the brave and cowardly traits to come back

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