"SnaveXs;d-995364" wrote:
I would like a breadwinner trait for Fortune Sims who don't necessarily want to get rich but to take care of their family financially.
What do you guys think about this idea?
I also wish frugal was easily accessible in CAS.
I like this idea, but then what happens if/when they do earn enough to support their family? This sounds more like something that belongs in a scenario. Like the
rags to riches scenario that is now out as part of the official game. Coupon cutting activity is also something I would like to see return from previous games. And maybe a positive moodlet for items on sale, or successfully haggled at the flea market. Or jokes about "cold cash" being given out literally as bills/simoleons encased in ice (at least it melts eventually). Some bonus items: buy gift of candle or bath bomb with jewelry or crystal hidden in it.
Or, maybe something like a hybrid academic/wealth goal to fund a scholarship and send their kids to college or med school.
Getting out of debt would be a great scenario too, but it would require an in-game
banking system that permits credit cards, loans, and debt repayment. One possible method: put your card (literally) in the freezer in a block of ice, or hide it out of sight and don't carry it with you. Sabotage: websites that store your payment method, games that aggressively push microtransactions, and craving to spend because shopping is fun.
Breaking a bad habit, or trying to help someone break a bad habit, would also be another great scenario. (Some bad habits are very expensive, and all bad habits tend to be unhealthy in some way, such as enjoying sweets and sweet drinks....just a bit too much.) Maybe a new "rebel" trait that makes a Sim more prone to developing bad habits, but might also have a side effect of being better at owning businesses, gaining fame, or being self-employed as a freelancer. The existing "self-absorbed" trait might also contribute to development of bad habits. Another trait opportunity: "Hoarder". Collects useless cheap stuff, displays it, keeps or collects broken stuff, sometimes uses floor as a trashcan or storage bin for non-perishables, or collects too many indoor animals. Sabotage: Sentimental/sad moodlet when considering or giving up stuff, including worthless stuff, unless another Sim accepts the "gift". This would make for a great
Sell the Hoard scenario.