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SnaveXs's avatar
SnaveXs
Seasoned Ace
4 years ago

A New Fortune Trait - Breadwinner

I would like a breadwinner trait for Fortune Sims who don't necessarily want to get rich but to take care of their family financially.

What do you guys think about this idea?

I also wish frugal was easily accessible in CAS.

2 Replies

  • userafw's avatar
    userafw
    Seasoned Ace
    4 years ago
    "SnaveXs;d-995364" wrote:
    I would like a breadwinner trait for Fortune Sims who don't necessarily want to get rich but to take care of their family financially.

    What do you guys think about this idea?

    I also wish frugal was easily accessible in CAS.


    I like this idea, but then what happens if/when they do earn enough to support their family? This sounds more like something that belongs in a scenario. Like the rags to riches scenario that is now out as part of the official game. Coupon cutting activity is also something I would like to see return from previous games. And maybe a positive moodlet for items on sale, or successfully haggled at the flea market. Or jokes about "cold cash" being given out literally as bills/simoleons encased in ice (at least it melts eventually). Some bonus items: buy gift of candle or bath bomb with jewelry or crystal hidden in it.

    Or, maybe something like a hybrid academic/wealth goal to fund a scholarship and send their kids to college or med school.

    Getting out of debt would be a great scenario too, but it would require an in-game banking system that permits credit cards, loans, and debt repayment. One possible method: put your card (literally) in the freezer in a block of ice, or hide it out of sight and don't carry it with you. Sabotage: websites that store your payment method, games that aggressively push microtransactions, and craving to spend because shopping is fun.

    Breaking a bad habit, or trying to help someone break a bad habit, would also be another great scenario. (Some bad habits are very expensive, and all bad habits tend to be unhealthy in some way, such as enjoying sweets and sweet drinks....just a bit too much.) Maybe a new "rebel" trait that makes a Sim more prone to developing bad habits, but might also have a side effect of being better at owning businesses, gaining fame, or being self-employed as a freelancer. The existing "self-absorbed" trait might also contribute to development of bad habits. Another trait opportunity: "Hoarder". Collects useless cheap stuff, displays it, keeps or collects broken stuff, sometimes uses floor as a trashcan or storage bin for non-perishables, or collects too many indoor animals. Sabotage: Sentimental/sad moodlet when considering or giving up stuff, including worthless stuff, unless another Sim accepts the "gift". This would make for a great Sell the Hoard scenario.
  • The frugal trait can refer to TS3, conflict with materialistic. It's obviously different from freegan; it just don't like spending money. It may similar to the difference between shy and loner in TS3; loner is enjoy solitude and don't like crowd, shy just don't like too many people who are not very familiar.

    I think the traits need more complexity. At least for now you can't create a spoiled heir/heiress who is childish and snob, or a polished scoundrel who is mean and proper. I know that this problem may need to resolve the moodlets conflict first.
    And, when I heard that brave is the reward trait, I'm ????, and when I heard that the brave is conflicted with squeamish, I'm OMG (don't know if it has been changed now). Fear and nausea are even managed by different parts of the brain. No matter how high my fear threshold is, I still feel the toilets that are not flushed are disgusting.



    And I thought of some traits that might be interesting:

    Calm
    These sims are tend to fine. Their moodlets are rarely too strong and fade faster. They produce moodlets (beyond fine) less frequently and are easier to be calmed down/cheered up. Conflict with over-emotional (if return to TS4)

    Mild
    These sims are harder to get angry. They are easier to be calmed down and many occasions that make others angry will not annoy them. They also relatively less use mean interactions autonomously. Conflict with hot-headed.
    - Mild don't conflict with evil or mean. For example, Dimitri from GTA IV.

    Unambitious
    These sims just want to be an ordinary person. Too much success will make them stressful and they enjoy the unremarkable time. If they have not been promoted, they will feel happy; if they are promoted too much, they will be tense. Conflict with ambitious.

    Unintelligent
    These sims just... unintelligent. They have obviously difficult in logic-related activities, their logic skills grow more slowly, and they perform worse in school or intelligent-related careers. Conflict with genius.
    - Unintelligent doesn't mean be weak in everything.
    - Generally speaking, it is similar to loser trait from TS3

    Hardcorer
    These sims are hardcore! They are interested in things that are "unacceptable" for the average people, and feel excited to them! Conflict with squeamish.
    -They will have strong positive moodlets when watching, for example, scary TV shows. They also like ghost, cemetery and whoohoo in coffin.
    - Different from daredevil from TS3, they don't like real danger.
    - Hardcorer can have a kind heart, so it doesn't conflict with good. And it's different from evil, similar to cautious is different from cowardly (and even many of accomplished politicians and strategists are cautious and brave)
    - I don't know if hardcorer can be cowardly

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