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5 years ago
I certainly incorporate some of this thinking into my gameplay. For example, based on what happens to them during their childhood, I select a trait to give them when they become a teen, and so on. I did have a sim who made a best friend as a child and then I discovered the best friend had the evil trait, so when they became a teen I gave them the mean trait, thinking that the friend's evil nature would have rubbed off on them in some way. It would be cool if there were some game mechanics for this to happen automatically as well though.
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