Forum Discussion
5 years ago
I think that's a really good idea, I'm just not convinced they'd be able to make it nuanced enough to do the execution justice, with it being such a fine balance. I wouldn't want an evil sim becoming good after performing three good actions and vice versa (since you know, even evil sims can have a soft spot for someone/something, and good sims can do mean things in the heat of the moment). But I do like the concept!
The Parenthood character values come to mind, because at least there you can see where your sim is in terms of gaining a particular trait - but that system alone kind of shows how tricky this could get. I put very little effort into parenting my sims' kids and yet somehow they get the good character values just by performing everyday actions, meanwhile, if I want any of the bad ones, the only way I've been able to achieve them was through cheating. So the calibration would have to be done really carefully!
The Parenthood character values come to mind, because at least there you can see where your sim is in terms of gaining a particular trait - but that system alone kind of shows how tricky this could get. I put very little effort into parenting my sims' kids and yet somehow they get the good character values just by performing everyday actions, meanwhile, if I want any of the bad ones, the only way I've been able to achieve them was through cheating. So the calibration would have to be done really carefully!
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