Forum Discussion
Netzspannung
5 years agoSeasoned Newcomer
There was a thread a couple of years ago about new career ideas. Amongst other many good ideas someone suggested therapist. I thought that would be a good career if it was active, the idea being that the therapist Sim could change their patients' traits. I put my idea from back then under a spoiler because it is somewhat related.
Anyway, I would definitey like Sims changing their traits over time, but I wonder if it changing just be gameplay could get frustrating. Unless they also implemented a switch to activate or deactive the feature by ticking a box ('Make traits static'). For example, sometimes I play townies just for a while to move them into a house or have them run a restaurant for a while. I wouldn't want their traits to change just because my gameplay with them is always very focussed on reaching one or two goals as quickly as possible.
Spoiler
"Netzspannung;c-16254513" wrote:
Therapist:
Also an active career with an actual office to hold therapy sessions. Sims would come in because they want to change something about themselves, perhaps they are unflirty, kleptomaniacs or gloomy. When you accept a sim as a patient you would schedule several sessions in the calendar and depending on the outcome of the therapy regimen you would actually change one of their traits - for better or worse, depending on your qualification, the number of sessions you planned and how you conducted them. If unsuccessful the trait they wanted help with could change from unflirty to loner, from kleptomaniac to slob (because they are starting to hord) and from gloomy to mean or evil. If successful their traits could change form unflirty to outgoing, from kleptomaniac to good (because they like to donate to charity instead of taking things) and from gloomy to cheerful. These are just examples of course.
Anyway, I would definitey like Sims changing their traits over time, but I wonder if it changing just be gameplay could get frustrating. Unless they also implemented a switch to activate or deactive the feature by ticking a box ('Make traits static'). For example, sometimes I play townies just for a while to move them into a house or have them run a restaurant for a while. I wouldn't want their traits to change just because my gameplay with them is always very focussed on reaching one or two goals as quickly as possible.
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