TriplisTrip
7 years agoNot applicable
Another magic ideas thread (a little different this time)
I'm sure there have been a lot of these. I thought it might be interesting to take a slightly different angle on this one.
I know magic is something a lot of people want in TS4 and hopefully Maxis will make a pack for it at some point (I can't imagine they wouldn't considering how many clamor for it). I'm also the author of the Sorcerer mod, which some of you use, and one of the hardest things about that mod was trying to figure out how to add a diverse list of interactions that related to the way the sims 4 works.
A lot of magic in storytelling relates to battle (things like manipulation of elements) and the sims isn't exactly a wargame.
So the different angle is basically this... I figured it might be interesting to ask: Those of you who have used the Sorcerer mod or have seen its features, what about it do you think works for the sims? What doesn't? What would you say is missing?
This could be an opportunity to look at a prototype-like implementation of something desired and discuss its strengths and flaws. Perhaps Maxis can glean something helpful for magic implementation from seeing what people think about the mod and how it relates to their desires for magic in the sims 4.
I'll end with this question: If you could choose from any possible magic features for the sims 4, what's the one thing you would choose over anything else? Basically, your most desired feature for magic in ts4.
I know magic is something a lot of people want in TS4 and hopefully Maxis will make a pack for it at some point (I can't imagine they wouldn't considering how many clamor for it). I'm also the author of the Sorcerer mod, which some of you use, and one of the hardest things about that mod was trying to figure out how to add a diverse list of interactions that related to the way the sims 4 works.
A lot of magic in storytelling relates to battle (things like manipulation of elements) and the sims isn't exactly a wargame.
So the different angle is basically this... I figured it might be interesting to ask: Those of you who have used the Sorcerer mod or have seen its features, what about it do you think works for the sims? What doesn't? What would you say is missing?
This could be an opportunity to look at a prototype-like implementation of something desired and discuss its strengths and flaws. Perhaps Maxis can glean something helpful for magic implementation from seeing what people think about the mod and how it relates to their desires for magic in the sims 4.
I'll end with this question: If you could choose from any possible magic features for the sims 4, what's the one thing you would choose over anything else? Basically, your most desired feature for magic in ts4.