Forum Discussion
3 years ago
"EnkiSchmidt;c-18150976" wrote:"ScarletSimEater;c-18150936" wrote:
To be a gameplay dweeb, what would attractiveness actually do mechanically? Increase relationship/mood behind the scenes to make interactions more likely to succeed? Increase relationship gain from successful socials? Make autonomous romance more likely when targeting sims with attractive traits? Unless you make romance without attractiveness buffs harder to compensate (not something I'd be overly bothered with, mind), I'm not seeing how this adds much real gameplay over tickable boxes for the sake of tickable boxes.
Mechanically it should make romance harder when the sim isn't attracted to the target sim. Neighborhood stories should also take attraction into account when coupling sims up (I have NS off, so I have no idea if it even does couple up sims.) For players who value surprises attraction could also help them choose partners for their sims, maybe some they wouldn't have considered otherwise.
I'd advise against choosing only two turn-ons and one turn off (Sims 2 style). I used to play with Wonderful Whims (the predecessor mod actually) and only chose four attractive elements for my sim, leading to him going from not being attracted to a simgirl at all to absolutely falling for her when he saw her in her gymn clothes because one of the turn ons was the color green.
I'm not saying it should only have three like sims 2 in fact I would want way more
it was more of a run down for those who never played sims 2 and 3 @EnkiSchmidt
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