Forum Discussion
10 years ago
"MDianaSanders;835682" wrote:
- Add a special tab for ‘service’ NPCs, besides the tabs for played and unplayed Sims. So where you can find the mailmen/women, maids, repairmen, etc. Also barkeepers, caterers – these should be given a default skill level of no lower than 6 for their work related skill(s). For OR it would be the rangers and the hermit, for GTW the co-workers (patients, suspects and aliens should be regular townies), for SD it would be the Yoga instructors and spa employees. There should be a set number of any of these Sims (with minimums/maximums, the absolute minimum for all service NPCs being one mailman/woman), allowing the game to generate new ones only when a Sim retires or dies, which can be set to happen autonomously or with player interference. Players should be able to fire/retire a Sim they no longer think fit for the job. Also, the option should be available to appoint an existing non-service NPC for the task. There should be an advanced option to turn off the game generating service NPCs, this will result in a prompt to choose at least one of each, in a fashion similar to choosing heroes in Sims Medieval. Retired service NPCs should be moved to the unplayed tab. In case of GTW this will also prevent our Sims from having new co-workers every day.
- Add the option to auto-clear dead not-in-world Sims. Also a button to manually clear dead Sims (played and unplayed – in case the auto-clear is unchecked) that aren’t playable ghosts. Once removed, dead Sims’ images/info should not disappear from family trees.
- Display the current population number in manage households, including the number of dead (non-)ghost Sims that have not been cleared (with a separate count indicating how many of the population are dead). It would also be very helpful if ghost Sims would appear in manage households, so players can remove them manually and opt to keep some of them.
Amen. Also would be a perfect if they add a menu on community lots to manage workers, outfits, roles and doors locks.
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