Forum Discussion
EgonVM
2 years agoSeasoned Ace
"redrogue60;c-18347845" wrote:"EgonVM;c-18347795" wrote:
Sub-categories for lots, I don't know... There are too few lots for these. If we ever get an ability to have multiple lot types on one lot, maybe.
Even then, I'd just like the non-subcategory lot type too. Otherwise, I fear that with some lot types (especially on retail lots, as new DLC keeps on coming) is just going to restrict creativity...
But yeah, wall measurements and floor measurements being shown when placing it would be awesome to have (like we had in The Sims 2 and 3).
I honestly have no idea of what you are talking about we have had lot assignments since Sims 1. What I am suggesting is a combination of the lot assignments we already have done in a way with the drop down menu that makes it more organized and easier to find a particular lot type. I simply added a ton more categories, for example of different types of bars. You aren't going to A bar, you are going to A Blues Bar. You aren't having dinner at a restaurant, you are going to a Greek Taverna. You can already make these kinds of lots but with this you can say what kind bar it would be. If you don't think having a bunch of new categories for the drop down in the Community Lot window won't inspire creativity I don't know what to tell you. Considering I consult all kinds of sources to come up with just about all the major types of bars, restaurants, and retail based on what we can currently create. I may not have listed all the different kinds but I got a good chunk. Also when they add DLC, let's just go with Weaving then they can add Retail - Rug Store to the list or even to the Furniture Store, or even to the Art Gallery if it was a piece of wall art. Sculpture work being sold would go to the Art Gallery already listed. Glassblowing could be Jewelry Store, Furniture Store or Art Gallery depending on the piece. Same thing with Sewing and Pottery Making. The idea is that as things are added they can be incorporated in what is already there or new categories can be added.
Furthermore Sims 3 took the lot assignments to another level by making certain lots more attractive to certain types of Sims. The Vampire Lounge attracted Vampires. The Criminal Dive Bar attracted more criminals and Sims with certain types of personality traits to hang out there. Even if Sims 4 chose not to do this we would still have a more diverse and inclusive types of community lots.
Yes, lot assignments have always been there, though in The Sims 1, it was just residential and community (The Sims 2 is almost the same). Community lots can be anything there. You can have a bar and a store on one lot (which you cannot do in The Sims 4, as only certain lot types fill in certain roles).
About making lot more attractive to certain sims, that I see lot traits can be for. After all, currently, there is one lot trait that attracts vampires to the lot, and Moonwood Mill bar is coded to attract occult sims. Plus not to mention lot traits that attract celebrities and university students. The idea is simple: not to make more lot types (one bar lot type is enough), but add more lot traits which attract different types of sims.
The main reason I'm against making retail store an assigned type is simply because they don't always remember to add pack integration to previous packs (even when a feature comes through a patch). I have a lot of examples: Horse Ranch traits not having self-discovery moments or any affect on social compatibility, no fears and little wants from pre-High School Years packs, Social Bunny not allowing to make posts on other pack things, no post-Discover University skill optional electives (except knitting), Eco Lifestyle traits weren't included in club trait restrictions (they are now), no werewolf occult activities included for club rules (even when other occults' are), no pre-Snowy Escape special sentiments etc etc etc. If we are simply going to make separate retail lot types which allow only certain items to be sold, it would be a headache for both the community and developers.
I like the openness of the retail store system there currently is. Sometimes, I just want to make a store where it sells both flower arrangements and birthday cakes.
For me, the lot name is the main thing that makes the vibe. Still, as I told, I feel like lot traits can help out here a lot. After all, it allows many types of lots be attractive to students and celebrities for now.
While my thoughts were scrambled, in the end, the main thing I fear is that lack of pack integration. They don't always remember to do those integrations, it's a lot to remember after all.
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