Forum Discussion
CAPTAIN_NXR7
3 years agoSeasoned Veteran
I will always opt for a weather system in my games, and if those are made to be a basegame element I’d have no problem with it.
This system however, always needs to be optional. I’d rather pay for an optional pack than have a locked system in basegame that I cannot modify, so I’m not keen on the idea of so called “twists” at all.
Personally I would like to be able to chose climates and link worlds based on climate, e.g. a monsoon should affect both Sulani and Selvadorada at the same time because in some of my saves the Sulani beach is just down the road from the jungle. That way - when I travel between both worlds - the weather remains the same, making gameplay a lot more immersive.
Other times I’d want to turn off the system altogether.
I would imagine that Seasons is the best selling pack across all main Sims titles, so I doubt they’re going turn this little goldmine into a basegame feature.
This system however, always needs to be optional. I’d rather pay for an optional pack than have a locked system in basegame that I cannot modify, so I’m not keen on the idea of so called “twists” at all.
Personally I would like to be able to chose climates and link worlds based on climate, e.g. a monsoon should affect both Sulani and Selvadorada at the same time because in some of my saves the Sulani beach is just down the road from the jungle. That way - when I travel between both worlds - the weather remains the same, making gameplay a lot more immersive.
Other times I’d want to turn off the system altogether.
I would imagine that Seasons is the best selling pack across all main Sims titles, so I doubt they’re going turn this little goldmine into a basegame feature.
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