So we now have the MOO patch in our hot little hands (I hear there are careers too, but I'm not sure :p ), and it has opened a whole new world for us as builders! Very exciting day, and I want to thank @SimGuruHouts and his team for gathering our feedback and providing us with this wonderful tool! To use MOO, turn your cheats on and then type bb.moveobjects. As a bonus, we can also adjust object heights by selecting the object and pressing 9 (to go up) and 0 (to go down).
I have been doing a lot of testing today with the help of other builders and have uncovered a few caveats that you need to be aware of:
MOO'd stuff transfers (yay)! However, as with enlarged objects, in order to preserve MOO'd objects, downloaders need to place the lot in Build Mode, not Manage Worlds. If placed from Manage Worlds, all MOO'd objects that overlap will be obliterated.
In order to preserve enlarged objects that have been MOO'd to overlap other objects, the downloader needs to have MOO turned on when they place the lot. After placement, they should be able to turn it off and play normally. <-- Still not 100% on this. Have had variable test results.
Wall objects like mirrors can be adjusted up but not down when placed on a wall. If you want to lower their height, you will have to actually place the object first and then the wall.
Doors and windows are still constrained to be placed centered on their wall segment.
Debug objects still don't transfer.
Columns still cannot be freely placed (but they can be floated :D ).
I'm sure there's a ton more to be discovered, so as you work with various objects and try new things in your builds, do let us know what works and what doesn't. I have updated the index post for this thread and have used strikethrough to indicate the various requests that have been fulfilled by the addition of this cheat (several!). In addition, I've noted that a couple of graphical glitches were fixed. Please take a look at the post and see if I've missed anything. In a week or so, I will be removing the items which have been fixed or are no longer necessary, so if you don't agree on any of them, let me know. I still have more testing to do on some of the bugs/glitches and will do another update if I find any more that are fixed.
Happy building, everyone!