Forum Discussion
EnkiSchmidt
3 years agoHero
Events
There are three watches, corresponding to your three teams. First watch is 20:00 - 04:00, middle watch is 04:00 - 12:00 and afternoon watch is 12:00 - 20:00. Sims on watch have to remain on the main deck all the time and are forbidden to nap/sleep. One team member, ideally the pilot, will staff the lookout.
1-6 hours into the watch (roll a single die) an event occurs.
After an event occurs, the sim in the lookout can stop using the telescope. So if they get lucky and get an event after a single hour, they have the rest of their watch free.
Roll the die again to see what event is triggered:
https://64.media.tumblr.com/3f592d287b436b3c0f10247de8a123bb/cec3d1bc8ac0614c-ec/s540x810/752089b1da62e72ee13e38f05c603bff1072780b.pnj
1 - Nothing happens.
Except of course at any time an asteroid may hit the sim at the telescope. Accidents happen. You are of course allowed to move your sim to safety in time, plead with Grim or even shelter your telescope (but then you’ll need a mod to be able to use it).
https://64.media.tumblr.com/ee4d71da295fd1a244cee8dd02eeaf14/cec3d1bc8ac0614c-4a/s540x810/8870e4bc6f3ffa8b090576720616b6c4b459e367.pnj
2 - Hull Damage!
Roll a die to see how many hull points are lost.
For purpose of this event, the sims needs to craft one shelf (costing 87 simoleons) or eight figurines (priced at 10 simoleons) to regain one hull point. The finished woodworks need to get destroyed (or sold and the money gained cheated away immediately).
A damaged ship can never make big catches (explained later). Any big catches become normal catches.
https://64.media.tumblr.com/cf187910ed1c37a8079fe3c3b2a772af/cec3d1bc8ac0614c-8e/s540x810/90309a610f84b8628898df8899a8bc9163382b7c.pnj
3 - Damage to the Sails!
Roll a die to see how many rigging points are lost.
One large cross stitch ring (costing 150 simoleons) regains one sail point. If you do not have Cottage Living, you can also make your sims knit or even paint.
As with hull damage, rigging damage, too, causes big catches to become normal catches.
4 - Trade Ship!
The trader sells basically anything, first and foremost food ingredients (if you play with the Simple Living challenge), sugar and tea. Shop to your heart’s content. Traders will buy woodworking figurines (”fishbone carvings”), candles and pet food/canned goods.
How do you get those goods? By catching giant tuna. Your lookout in the crow’s nest might spot some…
https://64.media.tumblr.com/6a4c6a1c731bb98d1e19aa498705985b/cec3d1bc8ac0614c-30/s540x810/7bae9c9f316be4284aa9928dcbb952d1361b62d0.pnj
If your crew is less than eight, you can hire replacement sims from the trade ship’s crew. The number of sims willing to sign up is one-third of your Captain’s Charisma or Research & Debate skill (round down). Pick your new crewmembers from existing sims or create new ones.
5 - Normal catch!
The on-duty watch has spotted a tuna swarm and enters a boat.
6 - Big catch!
In this case staff both boats.
https://64.media.tumblr.com/12b75ff07e5b64e2205601cd4010f9cb/1020815976449df2-ff/s540x810/93f4e88f5b55c9e15443d29f2950ca012b2debf3.pnj
The pilot now mans the rudder. Meanwhile the harpooneer plays dart.
At the end of a single game, a number of giant tuna will have gotten caught.
Tuna caught = D + F + P
D = Points scored in the dart game
On average my sims scored eight points here. Sadness or being too cold (I didn’t allow winter outfits in my test) can cause sims to abandon the game before scoring well.
F = Fishing expertise (Harpooneer only)
Sims have one point of fishing expertise per 3 skill points in Fishing (round down) and one point per completed tier of the Angling Ace aspiration. Furthermore 3 points in Dancing give +1 and 5 points in Dancing give +2.
P = Piloting expertise (Pilot only)
Sims have one point of fishing expertise per 3 skill points in Logic (round down) and one point per completed tier of the Angling Ace aspiration.
Processing the fish
Once you know how many tuna your sims have caught, you get a number of resources. All these materials are free, you can cheat the money back immediately. (I instead kept track of the sum and only added it back at the end of the challenge, it’s a matter of preference.)
Most importantly: One extra large tuna for your main deck, guts and all.
https://64.media.tumblr.com/f747e66d5319da563999899b79942968/8d9e5c3cd8b51638-d8/s540x810/dfbfc4b05e7ce2f1201e7e15beaa5165a15d08e7.pnj
Although actually the fish needs to get placed one floor lower and raised to this level with CTRL-9, otherwise the sims won’t be able to get this close to it. Place your giant tuna so that it hides the four woodworking stations on your main deck while still keeping them accessible for your sims. You can also skip this part of the visuals if they seem too cruel.
Each tuna caught…
…allows your sims to create 4 woodworking figurines that can get sold to the trader (when it happens by) or to the company (at the end of the voyage). Choose any figurine your sims are capable of crafting. The camping mascot may be a bit cheaty, though.
…gives you one block of wax for free as well as the needed bits & pieces. Alternately, if you don’t have Eco Living, you can create cc soap or any substitute for fat that you can think of.
… gives you one seed packet (fruit) or one giant crop of your choice and one bag of sugar for free. I used fruit to have my sims create cc canned goods that come with their own skill, but normal Cooking and the Cottage Living canned products will work as well. If you have neither Cottage Living nor a cc means of canning, just cook fruit salad and add 200 simoleons per party sized meal.
…optionally also gives you one regular sized tuna to feed your crew. Buy those fish from an aquarium (it doesn't have to be a tuna).
There are three watches, corresponding to your three teams. First watch is 20:00 - 04:00, middle watch is 04:00 - 12:00 and afternoon watch is 12:00 - 20:00. Sims on watch have to remain on the main deck all the time and are forbidden to nap/sleep. One team member, ideally the pilot, will staff the lookout.
1-6 hours into the watch (roll a single die) an event occurs.
After an event occurs, the sim in the lookout can stop using the telescope. So if they get lucky and get an event after a single hour, they have the rest of their watch free.
Roll the die again to see what event is triggered:
https://64.media.tumblr.com/3f592d287b436b3c0f10247de8a123bb/cec3d1bc8ac0614c-ec/s540x810/752089b1da62e72ee13e38f05c603bff1072780b.pnj
1 - Nothing happens.
Except of course at any time an asteroid may hit the sim at the telescope. Accidents happen. You are of course allowed to move your sim to safety in time, plead with Grim or even shelter your telescope (but then you’ll need a mod to be able to use it).
https://64.media.tumblr.com/ee4d71da295fd1a244cee8dd02eeaf14/cec3d1bc8ac0614c-4a/s540x810/8870e4bc6f3ffa8b090576720616b6c4b459e367.pnj
2 - Hull Damage!
Roll a die to see how many hull points are lost.
For purpose of this event, the sims needs to craft one shelf (costing 87 simoleons) or eight figurines (priced at 10 simoleons) to regain one hull point. The finished woodworks need to get destroyed (or sold and the money gained cheated away immediately).
A damaged ship can never make big catches (explained later). Any big catches become normal catches.
https://64.media.tumblr.com/cf187910ed1c37a8079fe3c3b2a772af/cec3d1bc8ac0614c-8e/s540x810/90309a610f84b8628898df8899a8bc9163382b7c.pnj
3 - Damage to the Sails!
Roll a die to see how many rigging points are lost.
One large cross stitch ring (costing 150 simoleons) regains one sail point. If you do not have Cottage Living, you can also make your sims knit or even paint.
As with hull damage, rigging damage, too, causes big catches to become normal catches.
4 - Trade Ship!
The trader sells basically anything, first and foremost food ingredients (if you play with the Simple Living challenge), sugar and tea. Shop to your heart’s content. Traders will buy woodworking figurines (”fishbone carvings”), candles and pet food/canned goods.
How do you get those goods? By catching giant tuna. Your lookout in the crow’s nest might spot some…
https://64.media.tumblr.com/6a4c6a1c731bb98d1e19aa498705985b/cec3d1bc8ac0614c-30/s540x810/7bae9c9f316be4284aa9928dcbb952d1361b62d0.pnj
If your crew is less than eight, you can hire replacement sims from the trade ship’s crew. The number of sims willing to sign up is one-third of your Captain’s Charisma or Research & Debate skill (round down). Pick your new crewmembers from existing sims or create new ones.
5 - Normal catch!
The on-duty watch has spotted a tuna swarm and enters a boat.
6 - Big catch!
In this case staff both boats.
https://64.media.tumblr.com/12b75ff07e5b64e2205601cd4010f9cb/1020815976449df2-ff/s540x810/93f4e88f5b55c9e15443d29f2950ca012b2debf3.pnj
The pilot now mans the rudder. Meanwhile the harpooneer plays dart.
At the end of a single game, a number of giant tuna will have gotten caught.
Tuna caught = D + F + P
D = Points scored in the dart game
On average my sims scored eight points here. Sadness or being too cold (I didn’t allow winter outfits in my test) can cause sims to abandon the game before scoring well.
F = Fishing expertise (Harpooneer only)
Sims have one point of fishing expertise per 3 skill points in Fishing (round down) and one point per completed tier of the Angling Ace aspiration. Furthermore 3 points in Dancing give +1 and 5 points in Dancing give +2.
P = Piloting expertise (Pilot only)
Sims have one point of fishing expertise per 3 skill points in Logic (round down) and one point per completed tier of the Angling Ace aspiration.
Processing the fish
Once you know how many tuna your sims have caught, you get a number of resources. All these materials are free, you can cheat the money back immediately. (I instead kept track of the sum and only added it back at the end of the challenge, it’s a matter of preference.)
Most importantly: One extra large tuna for your main deck, guts and all.
https://64.media.tumblr.com/f747e66d5319da563999899b79942968/8d9e5c3cd8b51638-d8/s540x810/dfbfc4b05e7ce2f1201e7e15beaa5165a15d08e7.pnj
Although actually the fish needs to get placed one floor lower and raised to this level with CTRL-9, otherwise the sims won’t be able to get this close to it. Place your giant tuna so that it hides the four woodworking stations on your main deck while still keeping them accessible for your sims. You can also skip this part of the visuals if they seem too cruel.
Each tuna caught…
…allows your sims to create 4 woodworking figurines that can get sold to the trader (when it happens by) or to the company (at the end of the voyage). Choose any figurine your sims are capable of crafting. The camping mascot may be a bit cheaty, though.
…gives you one block of wax for free as well as the needed bits & pieces. Alternately, if you don’t have Eco Living, you can create cc soap or any substitute for fat that you can think of.
… gives you one seed packet (fruit) or one giant crop of your choice and one bag of sugar for free. I used fruit to have my sims create cc canned goods that come with their own skill, but normal Cooking and the Cottage Living canned products will work as well. If you have neither Cottage Living nor a cc means of canning, just cook fruit salad and add 200 simoleons per party sized meal.
…optionally also gives you one regular sized tuna to feed your crew. Buy those fish from an aquarium (it doesn't have to be a tuna).
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