A Traditional 100 Baby Challenge
Thought I would start a traditional 100 baby challenge inspired by other baby challenges, but this one has a twist, you must marry your forever sim and stay with them till death and try to have at least 6 babies per generation till your sim and their generation gets to 100 Babies the old fashioned way!! I wrote up a little set of rules to follow along with. I may not post everything here but I wanted to just add the sim and who he/she is marrying at the time and how far along I've gotten. It will be a very slow play-through and will take a long time for me to complete so this is more so a look-back area for the things I've done within this challenge.. https://docs.google.com/document/d/1Bo_LjUpW_gT6IwmLeInAOwH-_bs54HJdcSULSgJP6dA/edit?usp=sharing Meet Kolby West He is marrying Nalani Mahi'Ai and their Generation will start here!! Enjoy their journey310Views8likes63CommentsBuild-n-Share #185 **Let's Play!** Due 31st October, 2024
[b]Welcome to BNS 185: Let's Play[/b] (Note: This is the long-delayed follow-up to BNS 180: Let it Snow, which introduced the elves and their quest to learn to build better doll houses and superhero lairs). You stretch out on your couch after a long weekend in the North Pole. You have really enjoyed your time teaching the elves about different types of architectural designs, but it has been a bit exhausting as well. You just wrapped up the teaching part of the job, and you’re pleased with the progress the elves have made. You have given them their "exam" requirements to build either a dollhouse or action figure/super hero lair using the techniques you have taught them. Now you have a whole month to relax before you have to go back to help "judge" their projects and offer final suggestions to the elves. The Brief: -the budget is $250,000 (this includes the lot cost). -the doll house or lair must have an "open" side, just like a real toy. -keep in mind that a "child" must be able to reach in and play in every room or space you create. -it should be at least two stories high with a staircase or ladder as well as a bathroom. -it should have at least 6 different rooms/spaces to play in. -don't forget to landscape. The Sim Challenge: -create a family or group of superheroes/action figures with at least 4 sims. -you can pick all traits, likes, dislikes, and other details. -show them enjoying the house or lair. The Room Challenge: -create a bathroom. -budget is $10,000. Remember to include the hashtag #bns185 with your build or it will not be judged! Entries are due by Thursday, October 31st, 2024, 23:5:59 New York Time/EST BUILD OFFICIAL ENTRY FORM CHALLENGE #185 - Let's Play FORUM ID: ORIGIN ID: LEVEL: (Starting out, Established, Expert, or Master. If this is your first entry leave blank and the judges will decide where to put you.} NEW LOT LINK: LOT COST: GALLERY COST: TOTAL COST:(Lot cost plus gallery cost) LINK TO ENTRY SLIDESHOW: ENTRY DETAILS:(Tell us about your lot.) CONSTRUCTIVE CRITICISM CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:(No more than 2 please) Facebook:(optional, makes it easier to tag you.) Twitter:(Optional, makes it easier to tag you.) SIM ENTRY FORM CHALLENGE #185 - Let's Play FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. HOUSEHOLD: LINK TO ENTRY SLIDESHOW ENTRY DETAILS: CONSTRUCTIVE CRITICISM CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES: (No more than 2 please) Facebook:(optional, makes it easier to tag you.) Twitter:(Optional, makes it easier to tag you.) ROOM ENTRY FORM CHALLENGE #185 - Let's Play FORUM ID: ORIGIN ID: LEVEL: (Starting Out, Established, Expert or Master. If this is your first entry, leave blank and the judges will decide where to put you. ROOM: (Link to where the room can be found on The Gallery) GALLERY COST: LINK TO ENTRY SLIDESHOW: ENTRY DETAILS: CONSTRUCTIVE CRITICISM: CREDIT FOR CC/RECOLORS: SPACE FOR PICTURES:1.2KViews18likes48CommentsSkeilah's Stories [Updated October 8, 2024]
Sul Sul! In this post I'd like to introduce my Sims 4 families to you! First we have the Ridley family, which I started playing around May 2020. Second we have the Hampton family, who joined us in December 2020. On January 2021 I created the Ellison family and I played them until July 2021, but I brought them back on June 2024 to play a third Legacy challenge with them! Under here you can find a bit of information about my beloved families and their challenges. I will announce chapter updates in the replies, so I hope I can entertain y'all with that! Blog Home Page (for following purposes) About the Follow the Whim Legacy Family Tree The catch of this legacy is that the Watcher (=the player, in this case, me) can’t control the story. The heir tells their own story. You are only allowed to do the following things: • Follow the whims (=wants and fears) of the heir • Fill needs when needed • Follow aspiration goals • Complete work tasks or tasks on social events • Move the heir to another lot ONCE in their lifetime In this legacy, all offsprings, both adopted children or children from birth, from another species than human, all are eligible to become the next heir. Once all offsprings turned into teens, a poll will be opened, and everyone can vote for the next heir. Generation 1 Overview Chapters (completed) Generation 2 Overview Chapters (completed) Generation 3 Overview Chapters (completed) Generation 4 Overview Chapters (in progress) About the MySims Legacy Family Tree This legacy challenge is based on the MySims Legacy Challenge from alexia142, where every generation is based on a MySims Trophy that can be found through collecting. The challenge is LONG (20 generations), but so worth it, because every generation gives you new experiences. You must complete all of the Generation Goals in order to continue to the next generation. These goals are found on my blog, in the sidebar of every chapter. In this legacy, only children of the opposite gender to the current heir are eligible to become the next heir. The oldest, by order of joining the family, eligible living child will automatically take over for the next generation. No heir poll for this story, sorry :). Generation 1 Overview Chapters (completed) Generation 2 Overview Chapters (completed) Generation 3 Overview Chapters (completed) Generation 4 Overview Chapters (completed) Generation 5 Overview Chapters (completed) Generation 6 Overview Chapters (completed) Generation 7 Overview Chapters (in progress) About the ISBI Legacy Family Tree (to be added) The goal of an ISBI Challenge is to get through 10 generations of Sims while only controlling the so called 'Torch Holder', aka your heir. All other Sims that join the household must live on complete autonomy (except for free actions, explained in the rules onmy blog page). They can live (or fail) as they please. While you're trying to keep your family alive with only your heir in control, you have to keep a score. In this legacy, all offsprings, both adopted children or children from birth, from another species than human, all are eligible to become the next heir. A spinning wheel will determine how much pregnancies the Torch Holder (or their spouse) will have to go through, and when all kids are born, the spinning wheel once again decides who will become the next Torch Holder. Generation 1 Overview Chapters (in progress)707Views2likes31CommentsHarvest Legacy and SuperSim Updates
Pomegranate is her name, and she's known her destiny since she was just a little fruit. Her family legacy is to save seeds, perfect them, and hand them down to future generations. Not that every child in the family will be a Botanist like Pomegranate wants to be, but each child will be in charge of perfecting one plant, and of course Pomegranate's perfect plant is none other than the pomegranate. But first she has to find it. Their family name is Harvest, and their family legacy is as Seed-Savers. Pomegranate is collecting all of the harvestable from the wild that she can possibly find. She doesn't trust the quality of seed packets, so other than a few heirloom seeds (ie. seeds that came in Seasons that can't be found in the worlds), she must find all of her plants in the wild. Pomegranate is on long life span for now, and I plan on starting with Base Game, Seasons, and the Greenhouse Kit. I'll add in packs as I need them to explore and enjoy them each separately. Each child will have a name in line with the seed they are in charge of perfecting and handing down, plus they will be in charge of searching out and finding all new seeds with any additional packs that are added in their life time. Here's to a fresh start and a Legacy of Harvesters.165Views5likes27Comments👽 Miller Legacy 🛸
Sul sul fellow simmers! The Miller Legacy is my first Legacy Challenge and the way I found to explore the (for me) new The Sims 4 game in the moment I decided to buy it. It's the translation of what I originally posted in Italian here, and the new chapters are being posted on my blog here. I'd also like to point out that this legacy is currently being shared also on the parallel Sim Creative forum. This small forum has practically the same template as the old one and is not buggy, making it a very cozy place where to share the old conversations we used to have in the former Creative corner. I suggest you to give it a look! ;) Back to the introduction, with this legacy I'm basically novelizing what happens when I'm playing my game, introducing as many mysteries and issues to overcome for my sims as I can. For sure, the Miller's are not a family like the others. I'm not a fan of too strict gaming rules, thus my main rule is just: "reach generation 10 without cheating". This legacy is definitively more story-driven than rules-driven. So I'm not taking track of points in any way, often instead of choosing traits or careers randomly I choose what I think would be funnier for me to play or better for the story progression, I often move the family to new houses (not built by me because I'm a horrible builder) and so forth. In particular, I'm taking a lot of freedom about a certain cat, but also in that case I found a way for doing it without technically being cheating. As for the heir, I don't follow a strict rule but just choose the one for which I can imagine the best character development and who can give more in terms of story progression. The only rule I'm following in that sense is that I want every heir to be the biological child of the previous heir, because I'm curious to see how the genetics algorithm in TS4 work over a 10 generations span (consider this as a small experiment :P ). The full story index (beware, it's long!) can be found HERE. I'm closing this premise here because I don't want to spoil the story, so I wish you a pleasant reading through the most mysterious sides of this game ;)11KViews2likes735CommentsThe Parsons Legacy (Generation 27)
Sul, sul! Welcome to The Parsons Family! The Parsons are a big crazy Sims 4 family, started by Bryanna Parsons on October 4th, 2019. The Parsons family do not use any cheats. The goal of the Parsons is not only to be a huge family with lots of generations, but to also be as successful as possible. The Parsons wish to complete every goal they possibly can. Yes, you read that right, the Parsons will complete every career, every skill, every university degree and they will live in every neighborhood, build every kind of house, own every business, become every life state, collect every item, and so much more! If you want to see more of the Parsons, then you're in luck! I'll update here each time a new Parsons Legacy chapter is posted. Thanks for checking out the Parsons, and I hope you will come along for the crazy ride they're in for. The Parsons Legacy Family Tree1.6KViews2likes77CommentsAlphabet SuperLegacy Challenge Rules
This is a legacy challenge where each generation represents a different letter, and must explore all of the game play starting with that letter: aspirations, collections, woohoo spots, reward store traits, you name it. I already have athread for this challenge that has been updated through Crystal Creations. Since it was transferred from the old forum, it's very hard to update further. It's past time I added game play from Lovestruck to this challenge, so I'm starting a new thread. Here are the general rules: Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. I've removed three of the letters (Q,U,Y) from the challenge because they don't have much to do, even with all the packs. No cheat codes that help you move through your objectives faster. No rules about aging. No rules governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations can’t do it for fun/convenience. If you don’t have at least three traits in the assigned letter, you have to randomize the rest. No self-discovery traits starting with a different letter. Each heir's name, and that of any pets they have, must begin with their letter. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits will reflect their color preferences. If you decorate a space for them, you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen (if you have those packs). From that point forward, all their outfits and decorated spaces will reflect their style preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned. If the heir has four or more lot traits, they have to change upwhich three are in play. The heir's transitional aspirations (the ones that decide the bonus traits) have to be aspirations from their generation, unless they don't have two aspirations. At the start of the challenge, the Gen 1 "founder" will be very young, so you will need to give them at least one parent. Generation 3-Letter C Infant- Calm or Cautious trait, try Crushed Carrots Toddler- Charmer or Clingy trait, Communication Skill Child- Creativity Skill, Creative Genius aspiration Teen-Chess, Cheer and Computer teams, Compassionate trait, Uncontrolled Emotions trait Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Dislikes- Teen+ Skills- Charisma, Comedy, Cooking, Cross-stitch Teen+ Aspirations-Championship Rider, Master Chef, Computer Whiz , City Native , Country Caretaker, Cure Seeker, Crystal Crafter Careers- Culinary, Critic, Civic Planner (Civil Designer), Covert Operator (Military) Collections-Crystals, City Posters Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station Lot Traits and Challenges: Convivial, Chef’s Kitchen, Child’s Play, Cat Friendly, Cat Hangout, Celebrity Home; Cursed, Creepy Crawlies Visit-Café, Chalet Gardens, Central Park, Community Space Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections. Other Gameplay- Marry someone you meet on Cupid’s Corner. Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Own a Coffee maker, Cauldron, Christmas tree, Cooler, Chess board, Candy Bowl, Card table, Card Game, Costume Chest, Celestial crystal crown and Campfire. Join the Checkmates, Club Cosplay, Complimentary Colors and Covalent Bonds clubs. Buy something from the Curio stall (Strangerville). Woohoo in a Closet and a Coffin. After all other objectives are complete, die from Choking, Cardiac Explosion or Cowplant. Generation 4-Letter D- Child-Drama Club Final Traits- Dog Lover, Dance Machine, randomize third trait Likes-DJ Mixing, Dancing, DJ Booth Dislikes-White, World music, Winter Holiday music, Wellness, Writing Teen+ Skills- Dancing, DJ Mixing Teen+ Aspirations-Drama Llama (Teen), Discerning Resident Careers- Diver, Detective, Doctor Collections-Decorative Eggs Reside In-Del Sol Valley Lot Traits and Challenges-Dog Friendly, Dog Hangout, On a Dark Ley Line Visit-Del Sol Valley community lots Aspiration Reward Traits-None Other Gameplay- Own a Drone, a Droid, a Doctor playset, a Dishwasher, a Dartboard, a Dance floor, a Drink fountain and a Don’t wake the llama table. Join the Divers club. Put your Decorative Eggs in a Display case. Have a Dance party and Dinner party. Have a Dog. Befriend a Dolphin. Woohoo in a Double bed and a Dumpster. After all other objective are complete, die from Drowning. Generation 5-Letter E- Teen- Emotional Control Trait University-E-sports Competitor Final Traits- Evil, Erratic Likes-Easy Listening, Electronica Dislikes-Vintage décor, Violin, Video Games Teen+ Skills- Entrepreneur Teen+ Aspirations- Eco Innovator, Enforcer of Order, Emissary of the Collective Careers- Entertainer, Education, Engineer, Environmental Manager (Conservationist) Collections-Elements Reside In-Evergreen Harbor Lot Traits and Challenges-Eco Lot Visit-Evergreen Harbor community lots Aspiration Reward Traits-Entrepreneurial, Energized Potion. Other Gameplay- Run an Errand for someone in Henford-on-Bagley. Use Earbuds. Throw an Engagement party. After all other objectives are complete, die from Electrocution. Generation 6-Letter F- Toddler-Fussy Trait Teen-Football Team, make a Friendship bracelet Final Traits- Foodie or Freegan, Family-Oriented Likes-Fishing, Fitness, Focus music, Farmhouse, French Country Dislikes- Teen+ Skills- Fishing, Fitness, Flower- Arranging, Fabrication Teen+ Aspirations-Friend of the Animals, Fabulously Wealthy, Fabulously Filthy, Freelance Botanist, Friend of the World Careers- Fast Food, Fisherman, Florist, Freelance Fashion Photographer Collections-Feathers, Fossils, Frogs, Fish Reside In-Foundry Cove, Forgotten Hollow Lot Traits and Challenges-Fast Internet; Filthy Visit-Foxbury Commons, Forgotten Grotto Aspiration Rewards-Instant Fun, Flirty Potion, Focused Potion, Fertile, Free Services, Frugal, Forever Fresh, Forever Full. Other Gameplay- Attend Foxbury. Max Fame. Throw a Fan Meet and Greet, a Family gathering and a Family reunion. Befriend a Fox. Eat at a Food stall. Fix everything in your house that breaks. Play in a Fountain. Attend Flea Market. Meet a Forest spirit. Woohoo on the Ferris Wheel (High School Years). Engage in Fall seasonal activities. Own a Fuel-powered generator, a Foosball table and a Fireplace. After all other objectives have been completed die by Falling, Flies, Freezing or Flowers. Generation 7-Letter G- Teen-Good Manners trait Final Traits- Pick 3: Good, Genius, Gloomy, Goofball, Geek, Glutton, Green Fiend, Generous Likes-Gardening, Guitar, Gray, Green, Garden Dislikes-Tween Pop Teen+ Skills- Gardening, Gourmet Cooking, Guitar, Gemology Teen+ Aspirations-Goal-Oriented (Teen), Good Vampire, Galactic Privateer, Grilled Cheese Careers- Green Technician Collections-Gardening, Geodes Reside In-Grims Quarry, Glimmerbrook, Gilbert Gardens, Galloping Gulch Lot Traits and Challenges-Great Acoustics, Good Schools, Great Soil, Gnomes, Geothermal; Grody, Gremlins Visit- Granite Falls, Gym Aspiration Rewards-Gym Rat, Great Storyteller, Grill Master. Other Gameplay- Join the Good Timers, Garden Gnomes and Guild of Gamers club. Have a pet goat. Gamble (using Sabacc table). Sell something using a street Gallery. Attend Ghost Night and Guys Night at Bars. Befriend a Ghost. Attend Geekcon. Own a grill, a game console. Give gifts. Prepare a Grand meal. Generation 8-Letter H- Infant-Try Homemade Hummus Child-make holiday crafts, Always do your homework Final Traits- Pick 3: Hates Children, Horse Lover, High-Maintenance, Hot-Headed Likes-Handiness, Horse Riding, Hip Hop, Hipster fashion Dislikes-Singing, Skiing, Snowboarding, Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Teen+ Skills- Handiness, Horse Riding, Herbalism Teen+ Aspirations- Paragon of Hope Careers-Self-Employed-Make money off of Handiness and Herbalism. This isn’t really a goal, since there’s no way to “Max” this type of career, this is just how they have to make money. Collections-Holiday Cracker Plushies Reside In-A Haunted House in Hopewell Hills Alternative: Hillside Highlands (Ridgeline-Newcrest), Hakim House (Arts-San Myshuno), Halough Slough (Pendula-Willow Creek) Lot Traits and Challenges-Homey, Home Studio Visit-Hospital (have a baby or accompany a pregnant household member), Hermit’s Hut, High School, Hottest Spot in Town. Aspiration Rewards-Hardly Hungry, Heatproof, Happy Potion, Instant Hygiene. Other Gameplay- Celebrate every Holiday. Throw a House Party. Attend Happy Hour at a Bar. Attend the Humor and Hijinks festival. Have a Hamster and a Horse. Go Hiking. Hack something on the computer. Own a Hot tub, a Hydroponic garden planter, a Heart-shaped Bed , a Hot pot and a Horseshoe game. Woohoo in a Hotel (Lovestruck), a Hot Spring and a Hot tub. After all other objectives are complete, die from Hysteria. Generation 9-Letter I Infant-Intense Trait, Try Ice Cream Toddler-Imagination Skill, Independent or Inquisitive Trait Teen-Irresponsible and Insensitive Traits Final Traits- Insider, Child of the Islands Likes-Industrial, Island Décor, Island Radio Dislikes-Research and Debate, Robotics, Rocket Science, Red, Retro music, Romance music, R&B, Ranch, Rocker fashion Teen+ Skills- None Teen+ Aspirations-Inner Peace Careers- Interior Decorator, Internet Personality (Social Media) Collections-Insects Aspiration Rewards-Inspired Potion, Incredibly Friendly, Ice proof, Independent Reside In-Inner Circle (Del Sol Valley) Lot Traits and Challenges-Island Spirits Visit-Island Bluff Other Gameplay- Play an Instrument. Use incense. Go Ice skating. Take medicine to cure an Illness. Own an insect farm and an Ice cream maker. Throw an Incognito Costume Party. Woohoo in the Ice Cave (Snowy Escape). Generation 10 -Letter J Final Traits- Jealous Likes-Japanese Folk, Jazz Dislikes-Queen Anne Teen+ Skills- Juice Fizzing Teen+ Aspirations-Jungle Explorer, Joke Star Careers- Journalist (Writer) Collections- Aspiration Rewards- Reside In-Jasmine Suites (San Myshuno) Lot Traits and Challenges- Visit- Other Gameplay- Keep a journal. Own a jewelry display case. Jump off of a jumping platform. Own a Juice keg. Woohoo in a Janitor closet. Join the Just for the Halibut club. Generation 11-Letter K Final Traits- Kleptomaniac Likes-Knitting, Kids Music Dislikes-Painting, Photography, Piano, Pipe Organ, Programming, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Teen+ Skills- Knitting Teen+ Aspirations- Lord/Lady of the Knits, Mt. Komorebi Sightseer Careers- Make money selling knitted wares. Collections- Aspiration Rewards- Great Kisser Reside In-Yukimatsu, Koh Sapa Lot Traits and Challenges- Visit-Karaoke Bar Other Gameplay- Join Knights of the Hedge. Attend Knight Night at a Bar. Throw a Kava party and a Keg party. Own a Kotatsu table, a Keepsake box, a Kiddie pool and a Key Board. Have Keyholder status with someone. When all other objectives are complete, be killed by a Killer Rabbit or Killer Chicken. Generation 12-Letter L Infant-Try Lemon Child-Join League of Adventures. Final Traits- Loves Outdoors, Lactose Intolerant, Lazy, Loner or Lovebug, Loyal Likes-Latin music, Latin Pop, Lullabies, Yellow, Luxe decor Dislikes-Orange, Outdoorsy fashion Teen+ Skills- Logic Teen+ Aspirations-Live Fast (Teen), Leader of the Pack, Lone Wolf Careers- Lifeguard, Law, Landlord (5-star) Aspiration Rewards- Insta-Large, Insta-Lean Collections- Reside In-Lani St. Taz, Llama Lagoon Lot Traits and Challenges-On Ley Line; Landfill Lot Visit-Library, Lounge Other Gameplay- Watch Live entertainment. Serve Lemonade. Go Line dancing. Attend Ladies Night at a Bar. Keep a Llama. Own a Lightsaber, a Laptop, a Lava lamp and a Listening device. Have a Laundry room. Throw a Lampoon Party. Woohoo in Lighthouse and in a pile of Leaves. When all other objectives are complete, be killed by Lighting. Generation 13-Letter M Infant-Try Mangoes Toddler-Movement skill Child-Mind and Body aspiration, Mental and Motor skills Teen-Mediator trait Final Traits-Maker, Music Lover, Materialistic, Mean Likes-Media Production, Mischief, Mixology, Metal music, Mission, Mid-Century, Modern decor Dislikes-Nectar making, New Age music, NuDisco Teen+ Skills- Mischief, Mixology, Media Production, Medium Teen+ Aspirations- Chief of Mischief, Master Mixologist, Musical Genius, Master Maker, Mansion Baron, Marketing Magnate. Careers- Manual Laborer, Marine Biologist (Conservationist) Aspiration Rewards-Moodlet solver, Morning Sim, Marketable, Mermadic Kelp, Money Tree Collections-Moonwood Relics, Metals, Microscope prints, MySim trophies, Magical artifacts, Messages in bottles. Reside In- Mua Pel’am, Moonwood Mill, Morensong Lot Traits and Challenges-Mean Vibe; Mold, Maintenance Issues Visit-Museum, Magic Realm Other Gameplay- Become a Merperson. Moonbathe. Live in a Microhome in one of your residential locations. Participate in a Mud fight. Watch movies. Join the Major Chords and the Mixing Crew. Own a Mural, a Meditation stool, a Massage chair, a Mystical Moonlight charging grid, a Mini-Fridge and a Make-Up chair. After all other objectives are complete, die of Mortification, Meteorite, Murphy Bed or be eaten by the Mother Plant. Gen 14-Letter N Final Traits- Non-committal, Neat, Nosy Likes- Nectar making, New Age music, NuDisco Dislikes- Media Production, Mischief, Mixology, Metal music, Mid-Century, Mission, Modern decor Teen+ Skills-Nectar making Teen+ Aspirations-Expert Nectar-Maker, Nerd Brain, Neighborhood Confidante Careers- Make money from being a Nectar-maker and/or a Nerd brain (handiness) Aspiration Rewards-Night Owl, Never Weary Collections- Reside In- New Appaloosa Lot Traits and Challenges-Natural Light, Natural Well Visit-National Park, Nightclub Other Gameplay-Change into Nude. Successfully implement a Neighborhood Action Plan. Throw a Neighborhood Potluck. When all other objectives are finished, be killed by the Night wraith curse. Gen 15-Letter O Infant-Try Oatmeal. Final Traits- Overachiever, Outgoing, Child of the Ocean Likes-Orange, Outdoorsy fashion Dislikes- Latin music, Latin Pop, Lullabies, Luxe Decor Teen+ Skills-None Teen+ Aspirations-Outdoor Enthusiast Careers- 5-Star Odd jobber, Oracle (Criminal), Officer (Military) Aspiration Rewards-Observant Collections-Omiscan treasures Reside In-Olde Platz, Ohan’ali Town, Old New Henford Lot Traits and Challenges-Off-the-Grid; Visit-Onsen bathhouse Other Gameplay-Woohoo in an Observatory. Grow Oversized produce. Attend the Ohan’ali community festival. When all other objectives are complete, die of Overexertion or Overheating. Gen 16-Letter P Infant-Try Peas, Papaya and Pumpkin Toddler-Potty Skill Child-Playtime Captain Teen-Attend Prom, Prank a Locker, have a Pillow Fight Final Traits- Paranoid, Perfectionist, Party Animal, Proper, Practice Makes Perfect Likes- Painting, Photography, Piano, Pipe Organ, Pink, Purple, Patio furniture, Pop music, Polished and Preppy fashion Dislikes-Knitting, Kids music Teen+ Skills-Painting, Piano, Photography, Programming, Pipe Organ, Parenting, Pet Training Teen+ Aspirations- Paragon Partner, Painter Extraordinaire, Public Enemy, Perfectly Pristine, Purveyor of Potions, Party Animal Careers- Painter, Politician, freelance Paranormal Investigator, Public Relations (Social Media) Aspiration Rewards- Professional Slacker, Potion of Youth Collections-Postcards Reside In-Pendula View, the Pinnacles, Porto Luminoso, Port Promise, Plumbite Cove, Prescott Square Lot Traits and Challenges-Private Dwelling, Penny Pixies, Party Place, Peace and Quiet Visit-Penthouse lot, Park, Pool Other Gameplay-Become a Plantsim. Have an Unpredictable romantic relationship. Join the Powerhouse, Paragons, Page Turners, Punchlines, Private Club and Partihaus clubs. Shop on Plopsy. Have a Picnic, a Pool Part and a Potluck. Help a child with a Project. Own a Present pile, a Pizza oven, a Ping Pong table, a Popcorn maker, a Puppet theater, a Patio heater, a Podium, a Pumpkin-Carving Station, Patchy the Strawman, a photo studio and Playground equipment. Woohoo in a Photobooth and a Pod (Get Famous). When all other objectives are finished, die of Poison or Pufferfish. Generation 18-Letter S Infant-Try Sweet potato, Sensitive or Sunny trait Toddler-Silly trait Child-Social skill, Social Butterfly and Slumber Party Captain aspiration, Scout University-Soccer Team Final Traits- Self-Assured, Squeamish, Slob, Self-Absorbed, Snob, Socially Awkward Likes- Singer-Songwriter, S-Pop, Soul, Spooky, Strangetunes, Summer Strut, Suburban Contemporary, Storybook, Shabby, Streetwear Dislikes-Handiness, Hip Hop, Hipster fashion Teen+ Skills-Singing, Selvadoradian Culture, Skiing, Snowboarding Teen+ Aspirations-Successful Lineage, Super Parent, Spellcraft and Sourcery, Serial Romantic, Soulmate, Strangerville Mystery, Self-Care Specialist Careers-Secret Agent, Stylist (Style Influencer), Scientist, Simfluencer Aspiration Rewards-Sleep Replacement, Speed Cleaner, Speed Reader, Storm Chaser Collections-Space Prints, Snowglobes, Simmies Reside In- Sage Estates, Senbamachi, Shady Acres, Skyward Palms, Strangerville Plaza Lot Traits and Challenges-Science Lair, Sunny Aspect, Study Spot, Simple Living; Spooky Visit-Sylvan Glade, Selvadorada, Spa, Sixam Other Gameplay-Live in a Small home in one of the designated neighborhoods. Have at least one Steamy romantic relationship and at least one Strained romantic relationship. Have a Servo in your household. Keep a mini-Sheep. Join the Spin Masters and Society of Sixam clubs. Watch a Street performance. Throw a Spooky party. Slow dance. Have a snowball fight. Make a Sand Sculpture. Own Sprinklers, Solar panels, a Slide, a Soccer ball, a Sneak out window and Swings. Sing a holiday Song. Attend the Spice Festival. Have Scars. Go swimming. Woohoo in a Shower and a Sauna. After all other objectives are complete, die of Starvation, Steam or Spellcaster overload. Generation 19-Letter T Toddler-Thinking skill Final Traits-Randomize Likes-Tween pop Dislikes- Gardening, Guitar, Gray, Green, Garden Teen+ Skills- Teen+ Aspirations-The Curator Careers- Tech Guru, Trendsetter (Style Influencer) Aspiration Rewards- Collections- Reside In-Terra Amorosa, Uptown Lot Traits and Challenges-Teen Neighborhood Visit-Thrift store Other Gameplay-Live in a Tiny home in one of the designated neighborhoods. Own a Toy box, a Tent, a Training bot, a Tea set, a Toasting set, a Talking Toilet and a Telescope. Set a Table. Host someone for a Temporary stayover. Host a Toddler Play Date. Have a Tatoo. Explore the Tunnels in Moonwood Mill. Build a Treehouse. Woohoo in the Tunnel of Love and a Treehouse. Generation 21-Letter W Infant-Wiggly trait Toddler-Wild trait Child-Whiz Kid aspiration Final Traits- Randomize, Wise Likes-White, World music, Winter Holiday music, Writing, Wellness Dislikes- DJ Mixing, Dancing, DJ Booth Teen+ Skills-Writing, Wellness Teen+ Aspirations-Wildfang Renegade, World-Famous Celebrity Careers-freelance Writer Aspiration Rewards-Waterproof Collections-UnderWater prints Reside In-Wakaba, Windslar, Whiskerman’s Warf Lot Traits and Challenges-Wild Foxes Visit- Other Gameplay-Work out. Have a Wholesome romantic relationship. Paint a Wall mural. Have a Workplace rival. Wish at a Wishing Well. Have a Water balloon fight. Woohoo in a Waterfall. Throw a Weenie roast and a Wedding party. Own a Water slide, a Water heater, a Water garden, a Wind turbine, a Weather-controlling machine and a Waffle maker. Generation 23-Letter Z Final Traits- Randomize Likes-None Dislikes-Acting, Alternative and Americana music, Art Deco Teen+ Skills-None Teen+ Aspirations-Zen Guru Careers-Make money as a Zen Guru teaching yoga and/or meditation classes Aspiration Rewards-None Collections-None Reside In-Zen View Apartments (San Myshuno) Lot Traits and Challenges-Quake Zone Visit- Other Gameplay-152Views1like4CommentsWorld Legacy Stories
I started the world legacy in 2019 because I had hard times to play legacy challenges without abandoning them after 3 or 4 generations. So I decided to bend the rules and mix them with rags to riches: What if each generation has to start over, from scratch in another world and use skills and systems implemented in the pack, in which the world comes from, to succeed in their lives? I'm now at my 12th Generation and it's still going. I have no real rules but I set goals for each generation so I could balance storyline and goal-oriented challenge. Current Family Tree: Generation 1 to 13 goals and backstories: Legacy Heirs: Update: Gen 16 goals and background are added. I'm at the end of gen 16, gen 17 is still an infant I'll update when it's the moment😊455Views5likes13CommentsAlphabet SuperLegacy Challenge
So @NRowe started a discussion about exploring all of the game play in the Sims. @elanorbreton suggested going in alphabetical order and this gave me an idea for a legacy challenge. What if each generation represented a different letter of the alphabet, and is charged with completing all of the game play related to that letter. I'm going to start writing the rules here and update as I play through it. Overall Rules Ignore any objective related to a pack you don’t own. You can choose to skip a generation if your pack limitations leave it extremely short on content. No cheat codes that help you move through your objectives faster. Want to cheat a promotion? No go. Want to wear a toilet on your head? You do you. The only money cheat you are allowed to use is “freerealestate on” when you move the founding family in. No rules whatsoever about aging. No rules whatsoever governing non-heirs. Just because one generation has something as an objective, doesn’t mean that other generations aren’t allowed to do it. For example, Gen 2 (Letter b) is required to visit a Beach lot. That doesn’t mean the other generations can’t visit the beach just for fun. If you don’t have at least three traits in the assigned letter, you have to randomize the rest. You cannot accept self-discovery traits starting with a different letter. Each heir's name must begin with their assigned letter. If they own a pet, the pet's name must start with that letter too. Likes and Dislikes: The heir can only have the likes/dislikes assigned to their generation. Music preferences are assigned when the heir ages up to Child. Hobby preferences are assigned as they become available. Color preferences are assigned when they age up to Child. From that point forward, all the heir's outfits must prominently feature at least one of their favorite colors, and avoid the colors they dislike. If you decorate/redecorate a space for them you must consider their color preferences. Fashion and interior design preferences are assigned when they age up to teen. From that point forward, all of their outfits will prominently feature at least one of their preferred styles (to the extent possible-some styles might not have swimwear options for example). If you decorate/redecorate a space for them you must consider their interior design preferences. Lot Traits and Challenges: The heir must have all of their assigned lot challenges equipped in all of their designated residences. If the heir has three assigned lot traits or less, they also must be assigned to all of their designated residences. If the heir has four or more lot traits for their generation, they can change which three are in place when they switch to a different residence. The heir's transitional aspirations (the ones that decide the bonus traits) have to be aspirations from their generation. If they have more than two aspirations, you decide which two and which order. If they only have one aspiration, you can pick any aspiration to be the other one. You don't have to complete the other aspiration, just use it for the transition to get the bonus trait. If the generation has no aspirations, pick any two aspirations for the transitions. Some notes about how I alphabetize things: Gen Zero-The Founder's Parent(s) Gen 1-Letter A Gen 2-Letter B Gen 3-Letter C Infant- Calm or Cautious trait, try Crushed Carrots Toddler- Charmer or Clingy trait, Communication Skill Child- Creativity Skill, Creative Genius aspiration Teen-Chess, Cheer and Computer teams, Compassionate trait, Uncontrolled Emotions trait Final Traits- Pick Three: Cheerful, Childish, Clumsy, Creative, Cat Lover, Cringe Likes-Comedy, Cooking, Cross-stitch, Carnaval Beats, Classical, Cottagecore, Contemporary, Cosmolux, Cute, Country fashion Dislikes-None Teen+ Skills- Charisma, Comedy, Cooking, Cross-stitch Teen+ Aspirations-Championship Rider, Master Chef, Computer Whiz, City Native, Country Caretaker, Cure Seeker *Important Note about City Nave aspiration: Careers- Culinary, Critic, Civic Planner (Civil Designer), Covert Operator (Military) Collections-Crystals, City Posters Reside In-Courtyard Lane, Crumbling Isle, Cavalier Cove, Conifer Station Lot Traits and Challenges: Convivial, Chef’s Kitchen, Celebrity Home, Child’s Play, Cat Friendly, Cat Hangout; Cursed, Creepy Crawlies Visit-Café, Chalet Gardens, Central Park, Community Space Aspiration Rewards-Confident Potion, Cold Acclimation, Creative Visionary, Carefree, Connections. Other Gameplay- Throw a Charity Benefit Party. Can something. Have a Cat, a Cow and a Chicken coop. Own a Coffee maker, Christmas Tree, Cauldron, Cooler, Chess board, Card table, Celestial crystal crown and Campfire. Buys something from the Curio stall (Strangerville). Woohoo in a Closet and a Coffin. After all other objectives are complete, die from either Cardiac Explosion or Cowplant. Gen 4-Letter D Gen 5-Letter E Gen 6-Letter F Gen 7-Letter G Gen 8-Letter H Gen 9-Letter I Gen 10-Letter J Gen 11-Letter K Gen 12-Letter L Gen 13-Letter M Gen 14-Letter N Gen 15-Letter O Gen 16-Letter P Gen 17-Letter R Gen 18-Letter S Gen 19-Letter T Gen 20-Letter V Gen 21-Letter W Gen 22-Letter X Gen 23-Letter ZSolved1KViews3likes30Comments