Forum Discussion
Madamelee
6 years agoNew Rookie
I apologise for spamming this thread but I want to answer both @Masters_In_Simology and @ManakoHime 's questions and they both ask big (?) things so it will take two posts
@Masters_In_Simology
From the tweets I saw during the summer (around the time Seasons came out) I saw they ARE consulting disabled simmers. Around May they tweeted that they had a design problem something to do with a wheelchair and talking to simmers who uses wheelchair and they figured out and (fix) the problem.
I agree with you on that-I hate the "Mr. Potatato Head" style fashion accessory myself since I use glasses on my sim-self and hate that she "magically" wears contacts when she goes to work.
I agree with you about About promtoting indivuiduality and creating a truly diverse world was what the game was about. the people who don't want disabiled sims in their games wouldn't want Disabled NPCs because it might "Remind" them of their own sad life (not my quote).
@Masters_In_Simology
"Masters_In_Simology;c-16878382" wrote:
I have read on other forums about how the developers consulted with LGBT advocates to mirror the state of gay/lesbian affairs in America and the creation of the gender customization options in Sims 4. I don't see why they cannot do the same with some disability advocates to redesign Sim homes and neighborhoods in future games (though I do agree that it is probably too late to include this in Sims 4). Additionally, one of the areas where I have struggled with my disability is finding meaningful employment. With regard to the point about finding employment being a life goal, I for one think it would send a positive message to see disabled Sims as office workers, writers, programmers, business owners, or politicians.
From the tweets I saw during the summer (around the time Seasons came out) I saw they ARE consulting disabled simmers. Around May they tweeted that they had a design problem something to do with a wheelchair and talking to simmers who uses wheelchair and they figured out and (fix) the problem.
Spoiler
I also feel that any disabilities included would need to be included on some kind of sliding scale. Some people have perfect vision, some are totally blind, and I am somewhere in the middle. I for one am tired of seeing glasses treated as some type of Mr. PotatoHead-style fashion accessory; I can assure you that my mother's driving glasses and my grandmother's glasses are not just fashion accessories but physical necessity. Glasses would not work on me, and yet I still have some sight. Often I feel with disability in games it is either all or nothing; The Sims would need to develop a way to account for the many shades of gray.
I agree with you on that-I hate the "Mr. Potatato Head" style fashion accessory myself since I use glasses on my sim-self and hate that she "magically" wears contacts when she goes to work.
Spoiler
I understand that not everyone feels the same way I do. Many play games to escape from reality; this to me was the appeal of fantasy games. But as far as The Sims is concerned, I always felt that promoting individuality and creating a truly diverse world of people was what this game was about. Some players will want to include disability, others will not, but those who want it should be allowed to have the option. At the very least, I think they could put some ramps at the street corners and create some disabled Sims as NPCs to at least get people used to the idea.
I agree with you about About promtoting indivuiduality and creating a truly diverse world was what the game was about. the people who don't want disabiled sims in their games wouldn't want Disabled NPCs because it might "Remind" them of their own sad life (not my quote).
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,119 PostsLatest Activity: 6 minutes agoRelated Posts
Recent Discussions
- 57 minutes ago