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EgonVM
6 years agoSeasoned Ace
"Tentacrocacles;c-17312078" wrote:"EgonVM;c-17311727" wrote:
Not to be the one to correct, but...
If I remember it correctly (and I really do), The Sims 2 didn't have the trait system yet. Whether a sim aged up well or badly depended on their aspiration bar (badly if red, well if green or up). The only thing I remember that affecting is the memory sim gets and how long their elder stage lasts when it's an adult aging up. Sims did habe personality lines, but the only way to change it without cheats is to have an older family member encourage them to be more the way they are. It takes a long time to get or lose a point in the personality, especially when the age gap is smaller.
The Sims 3 was the first game to bring in traits. Growing up well or badly was only for toddlers, children, and teens (unlike in The Sims 2) and it affected whether the game picks a bad trait, a random trait, or lets you pick a new one. You get to pick your sims' traits there if your sim's pregnancy went well, you have taught the toddler all three skills, and when child's or teen's grades were positive.
Personally, I like the way the game currently is. Players being able to pick the traits + the character values from Parenthood.
You're right, it is sims 3. I got them mixed up for some reason. I think I was remembering the "growing up badly" thing from the memory system.
Anyway point is, personally, I feel like sims 4 is too easy. This would add a little more difficulty and you know what, just to round out the idea. Let's say they add the option to switch of trait randomization in the gameplay menu. They already have several other features you can turn off through that.
I just really want some consequences and also an extra trait slot if I do well.
It's understandable to want some difficulty. If I were you, I'd check my sim's stats before aging up and then click on the dice to give my sim a random trait (the first one if neutral or until a negative one appears if bad) or choose it myself if "sim aged up well".
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