Forum Discussion

jadonbakes's avatar
jadonbakes
Seasoned Veteran
7 years ago

Discussion: What is a Farm?

I do know what farms are, but there are a lot of different kinds. But this discussion is What does a farm mean to you? And what type of farming do you hope for in a farming pack?

Urban Farming? A few space-saving modernist chicken coops for harvesting eggs.
Corporate Agriculture? Huge fields of crops, hundreds of farm workers. Would this take up an entire lot type?
Livestock? Raising animals to be turned into food.
Dairy Farm? A vegetarian (but not vegan) option
Dude Ranch? Horses, fence-mending, cowsims, a vacation destination
Hobby Farm? Lots of machinery repair, lots of invested simoleons for very little payoff

What other types of farms can you think of? What type do you think TS4 would include in their farming pack?




37 Replies

  • Movotti's avatar
    Movotti
    New Spectator
    7 years ago
    Personally, if farming were to be added, I'd like to see traditional grain crops (wheat, barley, oats and rye), and a mill, to turn them into flour, for the purpose of baking various types of bread, and cakes, and pancakes, and pastries... and might as well include a new bunch of bakery items.

    I'd also like to see some new market garden varieties: Cabbage, lettuce, turnip, beetroot, leek, sweetcorn, zucchini.
    And new ways to use veggies and fruit, such as sauerkraut, pickled beetroot (awesome on a burger!), many more salad options, many more baked, boiled, and roasted veggie dishes.

    People often mention vineyards, and they are a great idea, additionally, wine/nectar can be made from many other fruits (and vegetables).
    Elderflower is used to make a most delicious sparkling wine (or a cordial for the kids).
    Beetroot can be used to make wine (I have a bottle of that strange stuff), it's very earthy in flavour.
    Honey can be used to make wine (aka mead), it can be flavoured with fruits, herbs, and spices.
    And with grains, there could be the option of making yeasty brews (beer and ale). And the vat scrapings result in yeasty spread (vegemite)

    While I don't see animals for meat being added to the game, animals for other purposes may be added.
    Sheep for wool. The wool would need to be spun, dyed (using plant based dyes), knitted, or woven then sewn. This gives a lot of new stuff to the game. A spinning wheel, and/or a drop spindle. A dye vat. Knitting needles. A loom. A sewing machine.

    Cows or goats could be included for milk and making other dairy products.
    Goats can also double for sheep, and provide wool, along with milk.
    Milk could be turned into yogurt, cheese, milkshakes, ice cream, and a variety of custards and cheesecakes.

    Chickens or ducks, or geese, could provide eggs, for the making of custard, quiche, omelette...



    "MasonGamer;c-17145435" wrote:
    Cinnamon,
    Do you know where that comes from? It's the bark of the cassia tree.

    Sarsaparilla
    Do you know where that one comes from? It grows in the rain forest canopy, it's not something that would grow on the typical american, australian, nor european farm.





  • jadonbakes's avatar
    jadonbakes
    Seasoned Veteran
    7 years ago
    Baking, I think, was introduced in Get to Work, and isn't a base game skill, so I'm not sure how baking could be incorporated in a Farming Pack. Not everyone would have the original pack that includes the Baking skill. I also don't think EA would put a second Baking skill in this new Farming Pack since there is already a pack with baking. So as much as I loaf the idea of harvesting wheat and producing flour I don't expect it to be included in Farming Pack. (Unless there is a new Breadmaking skill--which is a super trendy activity among millennials, so maybe Sims-appropriate)

    Similar thought with using honey on the Farm: it is harvested from beekeeping boxes from Seasons. This is a big maybe, but in the Farming pack they might give us honey from a tree with a beehive in addition to Beekeeping boxes (for players who don't own Seasons). That way people who don't have Seasons could still make nectar with honey.

    But as far as what we want or expect, I think we should try and come up with objects, activities, and harvestables that are independent of other packs. There are some players out there possibly that will only have the Sims 4 base game and this new Farming Pack and nothing else. Let's brainstorm for them!
  • "Movotti;c-17143424" wrote:

    Canning is not farming. Canning is factory work, produce is processed, taking it beyond primary production.


    My mom did canning on my dad's farm so it can be classified as farming as well. She canned pickles, vegetables, made some jelly, etc.

    Regarding farming I grew up on a farm so that is not something I would enjoy in my game.

  • The reason I personally am interested in farming is really because that means sims have to make things for themselves
    rather than buy them and that is more interesting to me as I like to challenge my sims to lifestyle like that
    also because if you get ingredients etc thru farming you'd use those for something and I am interested in
    how we would be able to use those things since surely if you have to gather wool or whatever
    you would have to have use for it for anything to make sense

    + it just seems like big oversight for life simulator to not include farming in it personally
    like if no one farms where stuff comes from? does it just poof there?? apparently
  • "Movotti;c-17145612" wrote:
    Personally, if farming were to be added, I'd like to see traditional grain crops (wheat, barley, oats and rye), and a mill, to turn them into flour, for the purpose of baking various types of bread, and cakes, and pancakes, and pastries... and might as well include a new bunch of bakery items.

    I'd also like to see some new market garden varieties: Cabbage, lettuce, turnip, beetroot, leek, sweetcorn, zucchini.
    And new ways to use veggies and fruit, such as sauerkraut, pickled beetroot (awesome on a burger!), many more salad options, many more baked, boiled, and roasted veggie dishes.

    People often mention vineyards, and they are a great idea, additionally, wine/nectar can be made from many other fruits (and vegetables).
    Elderflower is used to make a most delicious sparkling wine (or a cordial for the kids).
    Beetroot can be used to make wine (I have a bottle of that strange stuff), it's very earthy in flavour.
    Honey can be used to make wine (aka mead), it can be flavoured with fruits, herbs, and spices.
    And with grains, there could be the option of making yeasty brews (beer and ale). And the vat scrapings result in yeasty spread (vegemite)

    While I don't see animals for meat being added to the game, animals for other purposes may be added.
    Sheep for wool. The wool would need to be spun, dyed (using plant based dyes), knitted, or woven then sewn. This gives a lot of new stuff to the game. A spinning wheel, and/or a drop spindle. A dye vat. Knitting needles. A loom. A sewing machine.

    Cows or goats could be included for milk and making other dairy products.
    Goats can also double for sheep, and provide wool, along with milk.
    Milk could be turned into yogurt, cheese, milkshakes, ice cream, and a variety of custards and cheesecakes.

    Chickens or ducks, or geese, could provide eggs, for the making of custard, quiche, omelette...



    "MasonGamer;c-17145435" wrote:
    Cinnamon,
    Do you know where that comes from? It's the bark of the cassia tree.

    Sarsaparilla
    Do you know where that one comes from? It grows in the rain forest canopy, it's not something that would grow on the typical american, australian, nor european farm.


    Then I'll take the dang Cassia tree.

    But it's not that big of a deal, That's the beauty of having fictional world, it's not always bound by reality!
    Beside humans have been doing this for ages, and produce isn't bound to their native lands.

    Technically, in 1860 when Oliver Bourbon, escaped the Horrors of Ireland and arrived in my world. His part was to take on the task of setting up a stable farm.
    Truth: the original soil was not fertile enough to sustain a mass farm, being located in the North East United States.

    However, being the ever Successful and Resourceful Farmer and landscaper that he is and at a great cost. Oliver managed to revive the land, and then some.

    A lot of the Crops: grains, fruits, vegetables, herbs, flowers, and trees didn't originate from my world, Oliver had a lot of these crops imported so he and the City would benefit, abundantly. My city of Briarwood is a power player; why, each of the Capitals of the New England States, plus New York City, arrayed a coup to stop Briarwood's emergence as a city. Unlike the rest of the country, the city was built on aristocracy, and devolved eventually into a true democracy. Oliver was one of the original aristocratic founders of Briarwood. He gave everything to build this farm, and this farm will have everything it needs to fulfill my story. One of his custom Adult beverages is a true Root Beer. so either a sassafras tree or the vine of sarsaparilla also a tree.
  • Erja888's avatar
    Erja888
    Seasoned Ace
    7 years ago
    I'd love to see a farm with farm animals (pigs, cows, hens, horses) and different kinds of grain. But also other types of "farms" could be possible: vineyards (or maybe as a GP?).

    A tractor as a new gameplay objects that helps you to harvest your fields.
    Other new gameplay objects could be: canning station, butter churn, smokehouse, chicken coop.

    A lot of new recipies could come with the EP, too. E.g. sandwiches with different jams, new muffin and cake recipes that include butter, scrambled eggs, fried egg with spinach; new meat recipes e.g. tournedos, chicken breast fillet, and so on. That would be a great addition for home cooking and everyone owning "Dine Out".

    New traits:
    Loves countryside - This Sim loves to be surrunded by corps and farm animals. They love to work at a farm and get tense having a rabbit hole job. They can also use tractor, canning station, butter churn, smokehouse and chicken coop (wine press) twice as effective as other Sims.
    Hates countryside - This Sim loves the city or at least a town, but the countryside is not a great place for them. This Sims gets a sad moddlet near farm animals and grain. They also get a tense moodlet riding a tractor. This Sim is very slow when harvesting or doing other farm related activities.

    New aspiration: Super farmer - This Sim wants to be the best farmer in town. Harvest 100 grain of perfect quality, make 50 butters of good quality, make 50 cans of good quality, have 50 eggs of good quality.
    Bonus trait: Farm Hand - Eggs will never spoil in your inventory, you can use the tractor, canning station, butter churn, smokehouse and chicken coop with triple efficency.

    New lot type:
    Farmer's market - Your famer Sim can sell the products from his/her farm here. The primary products like milk, eggs, meat, grain, vegetables, fruit will give them less money than the secondary products like butter, jam, sausages.
  • "Erja888;c-17149657" wrote:

    New lot type:
    Farmer's market - Your famer Sim can sell the products from his/her farm here. The primary products like milk, eggs, meat, grain, vegetables, fruit will give them less money than the secondary products like butter, jam, sausages.


    I think the farmer‘s market shouldn‘t be a lot, but part of the world and pop up like festivals in Island Living and City Living!

    They could reskin the sales table from CL and make us sell our own products!
    https://i.imgur.com/n196Por.jpg

About The Sims 4 Creative Corner

Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,377 PostsLatest Activity: 4 hours ago