Forum Discussion
Movotti
7 years agoNew Spectator
"Armilus616;d-931757" wrote:
Also, we should be able to pick a culture to have our sims behave accordingly. What should I do if I want a sim to eat with chopsticks instead of a fork and bow down instead of waving the hand? With that, I would just pick the Eastern culture. With Eastern culture, A sim would act like how it is common and polite in china and japan. There would also be Western and Middleeastern culture selectable.
I kind of like this idea, but I kind of want it a little different.
Rather than 'pick a culture', it might be better to 'pick cultural traits'
Eg.
Greetings:
- raise arm to wave
- raise hand in fingerwave
- nod head
- slight bow
Eating:
- Use knife and fork
- Place napkin on lap, use knife and fork
- Use knife and fingers
- Use chopsticks
Greeting friends/family:
- Handshake
- Hug
- Cheek kiss
And I would like to decide if my Sim is a lefty, a righty or can use both hands equally. (Forgot the Therm for it)Ambidextrous
I'd like them to be sorted a little better, especially the womens hair styles. They need not just the lengths sorted, but also up styles separated from the down styles.
- CAS Options.
Clothing and Hairstyles are well and good. Keep them coming.
Therein lies the trouble with more height variety. The amount of effort that would have to go into redoing all the animations is about equivalent to a whole game pack. Do people really want height variety so much that they'd be willing to give up new gameplay content?
Maybe different hights? I am aware that adding hight differences makes it difficult to animate stuff, and you would have to recreate each animation for every hight and perhaps more,
Also, the walkstyles should affect the way a Sim stands, sits, dances and more...This is true.
Speaking of dancing, there needs to be more dance styles, like dancing with a partner, dancing while facing your group of friends.
Dancing with a partner could be as simple as just moving to the music, one with the arms on the shoulders of the other, the other with their arms around the waist of their partner, almost like a bad attempt at slow dancing. Or it could be a bit of bump and grind, like previous versions of the game had.
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