Forum Discussion
bruceleroy98
3 years agoNew Rookie
"Gamer_34567544;c-18168544" wrote:
Now I agree that outfits should cost stuff. It would offer a great opportunity to do quite a bit! You could donate clothing you don't want, play a phoney rich person or poor person, vampires could have ancient hand-me-downs... but what if the spellcasters could enchant their heirlooms with special powers for the next generation?
Also, the jewelry! If it cost something, we may just have thieves trying to break in to snatch the expensive pieces.
Introducing a "crafting" aspect for occults and regular sims would be dope. It would be a huge extension on the existing gameplay. Again, find more useful ways to make simoleons compelling for more than buying knick knacks, appliances and the most expensive mansion on the gallery.
I feel like after you make 1 million and achieve both fortune aspirations, the simoleon income is through the roof to the point that you can't spend it fast enough.
I even donate my excess to a community bank (the vault from GF) and placed it on a gallery lot for all of my broke sims to "withdraw" from to get a good start.
We shouldn't have to create ways to make the in game money useful. I'm sure the devs are more intelligent and skilled to know that simoleons are a cheat code away from being worthless in a matter of seconds. Even without cheats, after a day of gameplay, you can pretty much break the income feature through aspirations and the lottery alone.
With all of that, they should do the following:
Increase the money cap past 9.999 mil
Give earners more ways to utilize and diversify funds (not just donating funds down a rabbit hole via the computer) i.e. donations should result in environmental improvements or maybe make a broke NPC rich and see the changes in game
Just my thought. I keep hearing the Sims 3 was way more fun than 4, to the point that I'm pissed I can't play it on ps4.
It shouldn't be this way.
Please devs, read and consider some of our suggestions.
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