Forum Discussion
7 years ago
Death to meteor would be nice.
ALSO Evil sims in this game are pretty... useless, all they can do is TROLL people, they don't get any ability to actually do evil aka ripping other sims and then getting arrested for it, yes I want sims that commit acts such as robbery and murder and go to jail for it, it adds drama and !!!FUN!!! to the sim world + immersion, perfect for RPing. ALSO this game is rated T for teen so why not add that? I've seen a lot of violent T rated games so adding such content shouldn't be that hard to do as long as it's not TOO graphical, too graphical = M for mature. lol
Example to Evil sims ripping other sims:
- Vampire sim RIP's victim with vamp bite. However if the victim has a stick there is a chance they can defend themselves thus a fight happens and the vampire ends up dead with a stick in their chest.
- Were Wolf sim Attacks victim and they get into a fight, a fight cloud happens as usual, fight ends, the victim lays dead on the ground while there were wolf howls, then death comes to claim the victims soul. If the victim has a silver dagger; he can use that to defend himself and thus the were wolf may die in combat if the wolf looses the fight.
- Witches casting magic like Ice, fire, lighting and there are chances of them ripping other sims.
- Criminal sim pops into the scene, he has a knife, he targets a victim, he attacks the victim, a fight happens, dust cloud happens as usual, fight ends, the victim is laying on the ground dead, HOWEVER there is a twist with this fight, if the criminal fails he will be the one dead at the end of the fight = the victim survives. I thought about adding guns but I dunno... I can see this being super effective if killing were wolves with a silver bullet but yea. OH YES! if there are any witnesses around to see what just happen; they will autonomously call the cops and flee the scene to evade being ripped by the evil murder sim, the cop will show up and attack the evil sim, if cop wins the evil sim will be jailed, if the evil sim wins; he will be able to make a run for it. This also applies for robbing sims outside of home lot or in NPC townie house; they will autonomously call the cops and you get the rest. :P
Oh yes! If a evil sim tries to rip someone; there is a possibility that a sim with the brave trait may step in and try to save the victim thus a epic battle happens, if hero sim wins, evil may flee or RIP in combat, if evil sim wins; the hero sim may rip; sacrificing himself in order to save the victim. (wonder if victim should flee the scene; I would assume so, probably for NPC sims)
OH yes! in sims 3 Evil Aliens had the ability to drop meteors on their victims, I thought that was an epic feature, such features should remain, it's perfect for RP.
Sorry for sounding like the grim reaper of the sims but I can't help it. LOL!
Oh!!! and there's more!
As for the autonomous events...
Lot traits could be used for autonomous interactions like whoohoo, try for baby, the evil events (Stated from above) etc.
ALSO holiday tradition could be used for story progressing inactive sims, here are some examples:
- The Get Married tradition allows inactive sims to get autonomously married, ALSO there is a chance that one of the sims you know of may call you by phone and invite you to their wedding; which would be a very cool feature.
- The Fall in love tradition autonomously gets inactive sims to romance each other without us having to force them to be in love, however! there is a catch! this tradition will cause the sims to have affairs and thus cheating happens which can lead to DRAMA!!!
- Then there is a Breeding tradition which causes inactive sims to autonomously get pregnant and have children, however they will only breed depending on the amount of beds that are in their home which keeps them from overpopulating their home, I had this issue with the MCCC mod and it was annoying, a small home and it was overpopulated with sims and there was like 1 or 2 beds which was enough for 2 or 3 sims. As for the homeless sims, they can keep breeding since they have no restrictions. LOL!
- There is also the Moving tradition which causes inactive sims to move in and out of the lots. HOWEVER! not all sims will want to move; just only some.
Edit: I suggested these autonomous features as lot traits/ traditions so we can have the option to have these events play out; that way some simmers can play it with or without random special events THUS no one complains! ALSO sorry for some of my idea's not being dramatic but it can lead to them eventually. :)
ALSO Evil sims in this game are pretty... useless, all they can do is TROLL people, they don't get any ability to actually do evil aka ripping other sims and then getting arrested for it, yes I want sims that commit acts such as robbery and murder and go to jail for it, it adds drama and !!!FUN!!! to the sim world + immersion, perfect for RPing. ALSO this game is rated T for teen so why not add that? I've seen a lot of violent T rated games so adding such content shouldn't be that hard to do as long as it's not TOO graphical, too graphical = M for mature. lol
Example to Evil sims ripping other sims:
- Vampire sim RIP's victim with vamp bite. However if the victim has a stick there is a chance they can defend themselves thus a fight happens and the vampire ends up dead with a stick in their chest.
- Were Wolf sim Attacks victim and they get into a fight, a fight cloud happens as usual, fight ends, the victim lays dead on the ground while there were wolf howls, then death comes to claim the victims soul. If the victim has a silver dagger; he can use that to defend himself and thus the were wolf may die in combat if the wolf looses the fight.
- Witches casting magic like Ice, fire, lighting and there are chances of them ripping other sims.
- Criminal sim pops into the scene, he has a knife, he targets a victim, he attacks the victim, a fight happens, dust cloud happens as usual, fight ends, the victim is laying on the ground dead, HOWEVER there is a twist with this fight, if the criminal fails he will be the one dead at the end of the fight = the victim survives. I thought about adding guns but I dunno... I can see this being super effective if killing were wolves with a silver bullet but yea. OH YES! if there are any witnesses around to see what just happen; they will autonomously call the cops and flee the scene to evade being ripped by the evil murder sim, the cop will show up and attack the evil sim, if cop wins the evil sim will be jailed, if the evil sim wins; he will be able to make a run for it. This also applies for robbing sims outside of home lot or in NPC townie house; they will autonomously call the cops and you get the rest. :P
Oh yes! If a evil sim tries to rip someone; there is a possibility that a sim with the brave trait may step in and try to save the victim thus a epic battle happens, if hero sim wins, evil may flee or RIP in combat, if evil sim wins; the hero sim may rip; sacrificing himself in order to save the victim. (wonder if victim should flee the scene; I would assume so, probably for NPC sims)
OH yes! in sims 3 Evil Aliens had the ability to drop meteors on their victims, I thought that was an epic feature, such features should remain, it's perfect for RP.
Sorry for sounding like the grim reaper of the sims but I can't help it. LOL!
Oh!!! and there's more!
As for the autonomous events...
Lot traits could be used for autonomous interactions like whoohoo, try for baby, the evil events (Stated from above) etc.
ALSO holiday tradition could be used for story progressing inactive sims, here are some examples:
- The Get Married tradition allows inactive sims to get autonomously married, ALSO there is a chance that one of the sims you know of may call you by phone and invite you to their wedding; which would be a very cool feature.
- The Fall in love tradition autonomously gets inactive sims to romance each other without us having to force them to be in love, however! there is a catch! this tradition will cause the sims to have affairs and thus cheating happens which can lead to DRAMA!!!
- Then there is a Breeding tradition which causes inactive sims to autonomously get pregnant and have children, however they will only breed depending on the amount of beds that are in their home which keeps them from overpopulating their home, I had this issue with the MCCC mod and it was annoying, a small home and it was overpopulated with sims and there was like 1 or 2 beds which was enough for 2 or 3 sims. As for the homeless sims, they can keep breeding since they have no restrictions. LOL!
- There is also the Moving tradition which causes inactive sims to move in and out of the lots. HOWEVER! not all sims will want to move; just only some.
Edit: I suggested these autonomous features as lot traits/ traditions so we can have the option to have these events play out; that way some simmers can play it with or without random special events THUS no one complains! ALSO sorry for some of my idea's not being dramatic but it can lead to them eventually. :)
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