Forum Discussion
7 years ago
"Angellulu;c-17156911" wrote:"MasonGamer;c-17156073" wrote:
Sounds an awful like what I imagine the Realm of Magic to be like.
Medieval Fantasy, King Arthur, Merlin, creatures out in the forests.
I agree! I do hope Realm of Magic will be similar, but it is a Game pack therefore I don't know how much they'd be able to implement. Personally, I imagine Realm of Magic to be medieval, with wizard towers, spooky graves, and mystical alchemy taverns. Thats on "spooky" side of world, like 1-2 neighborhoods, and on rest it will be lighthearted.Wiith beautiful birch trees, villages, an old good witch surrounded by people that love her. Mmm and I do hope for other aspects, but I doubt they'll add fairies and werewolves as well into game pack. Here's to hoping!
Yeah, I mean I've been building my Sorcerer's Tower and working on how My sorcerer would evolve the tower into a chateau over the centuries
I would imagine it would be Similar to Forgotten Hollow. Hopefully, this time the neighborhood is slightly larger, I would like a 64x64 lot (or bigger for my sorcerer's tower since I want him to have dominion over the village. And so yeah there is a Village surrounding the "Castle lot"
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/979d83e2-abda-44de-ace2-d96c91f60eb7/ddbkoff-806eb8b6-a0aa-4f04-8402-70074c80b322.png/v1/fill/w_1131,h_707,strp/screen_shot_2019_07_12_at_12_07_36_pm_by_mphattyboi_ddbkoff-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9ODAwIiwicGF0aCI6IlwvZlwvOTc5ZDgzZTItYWJkYS00NGRlLWFjZTItZDk2YzkxZjYwZWI3XC9kZGJrb2ZmLTgwNmViOGI2LWEwYWEtNGYwNC04NDAyLTcwMDc0YzgwYjMyMi5wbmciLCJ3aWR0aCI6Ijw9MTI4MCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.EdCNFQbS26zvFtk1RBwVzk8QQMoVsDrHvI6SM4YP3Ks
My sorcerer will be the one to deal the Magical items, Since he is the most powerful Magic user to ever live. People and other sorcerers, Witches, Wizards, Druids, Enchanters, Alchemists, good and evil alike will "come flocking to his cauldron crying "Spells, Lord Kaegan, Please!" and will he help them? Yes he does."
So since he'll have enchantments, potions and curses, etc, locked down in his tower.
I think I'll keep my Village "Simple."
Definitely a restaurant, maybe a Bakery/Cafe by morning, a Tavern by night.
I'm hoping for a Blacksmithing skill and a Sword fighting skill. Sims don't even have to kill each other ( I know they unfortunately can't :( ) but the fight animation could simply end by the time one sim nearly finishes off the other sim by putting the sword to their neck or heart, and the loser surrenders. So a Smithery would be another shop. and then probably 2-3 other lots, would be houses and Barracks.
I think At least Werewolves could make a pack of their own, I mean all they'd have to o is copy the Vampire pack and gear it towards werewolves
but a lot of the Vampire GP content, would work for a Werewolf Pack.
As for Elfish, (Elves & Faeries) It's possible... The only thing about the Realm of Magic is the cost of Spell Casting Animations, which I hoped they splurged on. But in CAS at least, witches, Sorcerers, enchanters, Alchemists features are the same as Humans, we already have green skin, if thats the kind of witch you wanted to play. My Sorcerer is essentially good to go he's just missing his magic powers. So are my werewolf family they're just missing the Werewolf trait. but yeah it's really magic animations they need to focus on, if they are able the could add a Elvish Life State to then create Elves and fairies, because they would be casting the same spells, Just slightly differently.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,383 PostsLatest Activity: 5 years ago
Community Highlights
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
- SimGuruKuxiku5 years ago
EA Staff (Retired)
Recent Discussions
- 2 days ago
- 2 days ago
- 3 days ago