"LeGardePourpre;c-18175166" wrote:
It's a kind of embarrassment. Guilt is a subset of shame.
Currently, sims who have the Good Manners character value feel embarrassment if they say something mean, which is sort of like a guilt mechanism. That being said, embarrassment is tied to other people's opinion of you, whereas guilt has to do with your opinion of yourself.
I'm just concerned about adding moodlets to situations that didn't previously generate them. The emotions system is messy enough as it is. I didn't have a problem with their adding the scared mood, because they just took situations that previously were tied to the tense mood and gave them a new color and animations. What the OP is suggesting would probably add new moodlets rather than replacing old ones.
If they add guilt and it's influenced by traits, I would strongly prefer that lack of guilt be tied to the existing Mean and Evil traits, as the OP hinted at, than have a whole new trait just to prevent guilty moodlets. Maybe if a sim has the hates kids trait they don't feel guilty about being mean to kids. I could see Good being tied to a stronger guilt moodlet if you force them to do mean interactions. Maybe they could even add a Guiltry trait that causes a person to feel guilt for no reason, sort of like Gloomy and sad, but I'm not sure that would add much interesting gameplay. For sims who have normal guilt (i.e. they feel guilty because they hurt someone), they can make the moodlet go down faster by apologizing or doing other kind interactions. For people who had the Guiltry trait they would need to call the Sadness hotline to talk about their guilt.