Forum Discussion

Saneksemoo's avatar
8 years ago

Heroes&Villians Expansion Pack.

Sims aren't safe now!
A helpless sim fell into the pool? Or a innocent toddler is trapped inside of a burning building? Whatever it is, sims aren't safe without a HERO in town? With this expansion pack, your sims can save other sim lives through the user of your personal superpowers, rescue civilians whilst on working with the new active careers, or just do everything visa versa: bring mischief things and try your best to conquer the earth.

Superupderduper... POWERS!
Yes, you heard me - superpowers. For the first time, sims can now have one super power without the requirement of becoming a supernatural or through "do-dis-task">>reward. Sims can now have one of the following powers: telekinesis (move sims around with the mouse), flight (passive: new travelling method through lots; and “walk here”), empathy (feel emotions of others literally), pyrokinesis, weather manipulation (Seasons required) and more. Powers does drain your "mana", so each ability has a fair appropiate cooldown for the sake of preventing them to be overpowering in gameplay.

List of Superpowers

  • Telekinesis: sims can be moved by grabbing them along with your mouse cursor straight from live or buy mode.
  • Super Strength: can "break" this object, throw subjects and have better odds of winning in a fight.
  • Levitation: can hover and move around the area 2.5 foot away from the ground (allows to go over obstacles such as a counters and a chair).
  • Premonition: the power to predict the outcome of chance-based events.
  • Self-Resurrection: (hidden trait|exclusive to grim reaper) self explanatory*.../i]
  • Flight:
  • Empathy: found out others' current emotion, whims and moodlets.
  • Water/Fire/Earth/Air/Electricity Manipulation:
  • Time Manipulation: freeze it, reset the clock, or just go forward/back a week day.


Active Careers!

  • Firefigther.

    • One from TS3:A-- maybe improve them so they can extinguish flames from the outside with tap-hoses?

  • Lifeguard



Heroes (and maybe Villians?) should have secret identity
By providing the exact form-system from vampires (the normal one and other-what-do-ya-call-it-again?), sims should switch identity clothes whenever we direct the sim to do so. If someone, a random towny, founds out the real identity, there should be very high odds of rumous spreading: resulting in a consequence, like of hero's saving days coming to an end or one's worst nemesis gaining some sort of impacting advantage (e.g. finding out the hero's reside location, or to threat their close relatives in exchange for the hereos life ect).





*More to come. Stay tune!*