ck213
7 years agoSeasoned Scout
High End Stuff, or Livin' Large game pack.
Two problems.
1) I am sick of appliances and other objects constantly breaking down.
2) Sims need to get rid of excessive cash.
I know there are objects that have higher reliability and even some that are unbreakable, but we need more options at the higher range. There are actually lower reliability that objects that I use because they look better, or fit better with my sim's home.
These can be addressed with either of these two packs, although I would prefer it as a game pack.
I want really nice objects that are unbreakable, so my sims who are not handy, can have objects that don't break, or break very rarely.
Also, these are really nice looking objects. They should be at the high end of the poly-budget, or maybe even surpass it to make these objects really stand out!
THEY ARE GORGEOUS!!!!
They put all sims 4 objects to shame, they're that special.
They fit within the game's art style, but they are really dancing on the edge.
They are top tier objects of form AND function and cost serious Simoleons.
Which is how they can help sims burn up excess cash. And they are worth it because of all the high stats associated with them.
I never played The Sims original game and never experienced Livin' Large, but I like the sound of it.
I liked the Slacker Career in The Sims 2, so maybe it could make a return in 4.
Perhaps a few more fun and more glamorous traditional careers can be added in this pack.
As for the game play, whatever makes sense for this pack.
Livin' Large had the Genie, Servo, Journalism career, as well as the slacker career.
How about more costume party support with a costume category for clothes.
Oh and all those cool reward objects that The sims 2 had...
I loved the Sim Vac and that thinking cap thing.
1) I am sick of appliances and other objects constantly breaking down.
2) Sims need to get rid of excessive cash.
I know there are objects that have higher reliability and even some that are unbreakable, but we need more options at the higher range. There are actually lower reliability that objects that I use because they look better, or fit better with my sim's home.
These can be addressed with either of these two packs, although I would prefer it as a game pack.
I want really nice objects that are unbreakable, so my sims who are not handy, can have objects that don't break, or break very rarely.
Also, these are really nice looking objects. They should be at the high end of the poly-budget, or maybe even surpass it to make these objects really stand out!
THEY ARE GORGEOUS!!!!
They put all sims 4 objects to shame, they're that special.
They fit within the game's art style, but they are really dancing on the edge.
They are top tier objects of form AND function and cost serious Simoleons.
Which is how they can help sims burn up excess cash. And they are worth it because of all the high stats associated with them.
I never played The Sims original game and never experienced Livin' Large, but I like the sound of it.
I liked the Slacker Career in The Sims 2, so maybe it could make a return in 4.
Perhaps a few more fun and more glamorous traditional careers can be added in this pack.
As for the game play, whatever makes sense for this pack.
Livin' Large had the Genie, Servo, Journalism career, as well as the slacker career.
How about more costume party support with a costume category for clothes.
Oh and all those cool reward objects that The sims 2 had...
I loved the Sim Vac and that thinking cap thing.