Rennegadez
5 years agoNew Hotshot
How the Sims hinders itself by lack of customization: Swatches
Swatches
154. That's how many swatches are needed in the sims 4 need to be customizable enough for players of various taste and style to match with their aesthetics. I based on numerous of factors that could cover most basis even though players may not get their specific colour they would have a colour close to it.
https://1.bp.blogspot.com/-DHZmwHUWKEk/X6-3ptJ3DfI/AAAAAAAAABI/c_JttfF8ysEexcVE6ube8p4pM-kS-w5RgCLcBGAsYHQ/w471-h143/154%2BSwatches.png
This Sims has a vast player group with different style. Some player like vibrant colour other have muted taste, some pastel and cutesy taste others darker palette and some like to mix different aesthetics etc. So this is my colour system. For every Prime colour I did a variation on that colour.
Variations:
It makes it harder to style clothes and objects when things are not cohesive throughout. So these swatches should be applied to all aspect of CAS and Build-mode. clothes, eye colour, eyebrows, hairs, furniture, objects etc. this also applies for all their textures of materials like fabrics and woods, metals etc. This doesn't have to apply to patterns or logos because all items should come with the plain swatches and the pattern or logo option put on top or a separate swatch. Materials like denim, suede, latex, wool, leather, wood, metal, brick, wallpaper etc, come in all the swatch colours as plain swatches. Hairs, eyes, and eyebrows also coming in all swatches as plain too.
I worked out this system by changing the saturation and brightness/darkness of each colour. The range of colours consist of neutrals and bright colours spectrums allocated to the corresponding colour type:
https://1.bp.blogspot.com/-1yQ6Y3FKHDg/X6ubG8RfjBI/AAAAAAAAAAw/t-NmxX0EWK0eDJqa2OR4HXY5K1wHL2suwCLcBGAsYHQ/w551-h174/154%2BSwatches%2BBrights%2Band%2BNeutrals.png
Without a colour wheel the amount of swatches needed it mat be better to have a colour wheel for how much time it would be to add these swatches however for performance swatches would be better but this is the range we would need across all aspect of swatches for a diverse enough range. the sims don't have to use these specific swatches though I do think they need this type of system the colour swatches in the future.
What do you think about the swatches and colour in the game :)
154. That's how many swatches are needed in the sims 4 need to be customizable enough for players of various taste and style to match with their aesthetics. I based on numerous of factors that could cover most basis even though players may not get their specific colour they would have a colour close to it.
https://1.bp.blogspot.com/-DHZmwHUWKEk/X6-3ptJ3DfI/AAAAAAAAABI/c_JttfF8ysEexcVE6ube8p4pM-kS-w5RgCLcBGAsYHQ/w471-h143/154%2BSwatches.png
This Sims has a vast player group with different style. Some player like vibrant colour other have muted taste, some pastel and cutesy taste others darker palette and some like to mix different aesthetics etc. So this is my colour system. For every Prime colour I did a variation on that colour.
Variations:
Spoiler
vibrant,
dark,
light,
pastel,
pale,
muted,
misc. (which refer to neon for the bright and the undertone for the neutrals)
vibrant,
dark,
light,
pastel,
pale,
muted,
misc. (which refer to neon for the bright and the undertone for the neutrals)
It makes it harder to style clothes and objects when things are not cohesive throughout. So these swatches should be applied to all aspect of CAS and Build-mode. clothes, eye colour, eyebrows, hairs, furniture, objects etc. this also applies for all their textures of materials like fabrics and woods, metals etc. This doesn't have to apply to patterns or logos because all items should come with the plain swatches and the pattern or logo option put on top or a separate swatch. Materials like denim, suede, latex, wool, leather, wood, metal, brick, wallpaper etc, come in all the swatch colours as plain swatches. Hairs, eyes, and eyebrows also coming in all swatches as plain too.
I worked out this system by changing the saturation and brightness/darkness of each colour. The range of colours consist of neutrals and bright colours spectrums allocated to the corresponding colour type:
https://1.bp.blogspot.com/-1yQ6Y3FKHDg/X6ubG8RfjBI/AAAAAAAAAAw/t-NmxX0EWK0eDJqa2OR4HXY5K1wHL2suwCLcBGAsYHQ/w551-h174/154%2BSwatches%2BBrights%2Band%2BNeutrals.png
Without a colour wheel the amount of swatches needed it mat be better to have a colour wheel for how much time it would be to add these swatches however for performance swatches would be better but this is the range we would need across all aspect of swatches for a diverse enough range. the sims don't have to use these specific swatches though I do think they need this type of system the colour swatches in the future.
What do you think about the swatches and colour in the game :)