5 years ago
How to make emotions more meaningful
So I think we can all agree that the emotions system is really underwhelming, I've just been thinking if the sims team ever did a massive overhaul of them what they could do. Here's maybe some ideas they could have:
- Add in a scared emotion. Honestly it's a pretty big emotion that I don't know why they didn't put in. "Tense" isn't really scared.
- I feel like emotions should impact game-play more, like if they added a scared emotion, sims could be too scared to leave the house at night time (Unless they had a trait to combat it e.g a brave trait) could be quite jittery, be around family and friends more. If a sim is sad or bored. They could gain skills at a slower rate since they're not in the right frame of minf. An angry sim could be impossible to use any kind of friendly interaction on until they've calmed down with like options to calm them down with like a 50/50 chance of it working. Just emotions to affect how sims act and the game-play a bit more.
- make it so buffs aren't making your sims have mood swings. Maybe make it so your sims can only have about 3 buffs "mood-lets" at a time and they get replaced only when they've run out of time or your sims is around a buff with a higher number like 20+ and will knock away the one that is the lowest, like 5+ etc etc. And the more impactful and devastating buffs should last longer and personally shouldn't be allowed to be overridden till the time on it lapses e.g a death.
These are just some thoughts and ideas I had. What do you think? and what ideas would you suggest to improve emotions? :)
- Add in a scared emotion. Honestly it's a pretty big emotion that I don't know why they didn't put in. "Tense" isn't really scared.
- I feel like emotions should impact game-play more, like if they added a scared emotion, sims could be too scared to leave the house at night time (Unless they had a trait to combat it e.g a brave trait) could be quite jittery, be around family and friends more. If a sim is sad or bored. They could gain skills at a slower rate since they're not in the right frame of minf. An angry sim could be impossible to use any kind of friendly interaction on until they've calmed down with like options to calm them down with like a 50/50 chance of it working. Just emotions to affect how sims act and the game-play a bit more.
- make it so buffs aren't making your sims have mood swings. Maybe make it so your sims can only have about 3 buffs "mood-lets" at a time and they get replaced only when they've run out of time or your sims is around a buff with a higher number like 20+ and will knock away the one that is the lowest, like 5+ etc etc. And the more impactful and devastating buffs should last longer and personally shouldn't be allowed to be overridden till the time on it lapses e.g a death.
These are just some thoughts and ideas I had. What do you think? and what ideas would you suggest to improve emotions? :)