Forum Discussion
10 years ago
"Triplis;14462294" wrote:
Some people seem to have an affinity for it, just like with drawing likeness. But on the whole, I think as with most things, it just takes a lot of practice to do it well.
I'm not gonna be much help cause I struggle with likeness myself, but here is something from a resource I found when looking into it for drawing:There are a few aspects of the human face which will identify anyone.
Shape of the head
length of jawline
Height of forehead (from brow to hairline)
distance between eyes
depth of eye sockets
shape of cheekbones
length and width of nose
Length of chin (from lower lip to jaw)
The more of these you get accurate, the more likely it is a portrait will bear a good resemblance to someone.
Many of these aspects are used in facial recognition software.
http://graphicdesign.stackexchange.com/questions/16183/how-to-capture-likeness-in-a-portrait
The problem is, some of these are hard to capture exactly with the limitations of CAS and I haven't totally figured out how people do it. I think some of it is a matter of tricking the eye. Hairstyle, for example, can do a lot more than you might realize. I mean, I've noticed with myself in RL that whether I have short or long hair, and whether my facial hair is shaven, makes a pretty big difference in terms of what I look like - the facial structure is still the same underneath, but I think the hair can trick your brain by (for example) making the forehead length look different or making the jawline and chin (in the case of lots of facial hair) look more pronounced.
This is so true, Like the mouth at times can never get heigh enough to create and accurate jaw line for some people, which is why some of the famous folks that i done on the shares are just not THE PEOPLE. Other faces are simple to do.
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