Forum Discussion
5 years ago
It depends a lot on the specifics. I am not sure how replayable it might be or how restrictive, but if it is replayable then there is theoretically not much to criticize in just being a story driven pack. To be fair, I like Strangerville. Most specifically the world of Strangerville. The packs can be worth more than just their stories, and Strangerville is a good example of that to me.
I absolutely played through the story once, but the world and traits were the solid additions for me. (It is a little weird that military is work from home in my opinion, but I digress.) I play with that a lot more than the story mechanics, but the latter is always there if I want them.
Something similar I would appreciate. My main concern with a murder mystery is it may be too closed off in the more traditional Cluedo set up. However, exploring a haunted house/odd town and putting the pieces together to solve the mystery seems open ended enough to either engage with or ignore as you please.
I absolutely played through the story once, but the world and traits were the solid additions for me. (It is a little weird that military is work from home in my opinion, but I digress.) I play with that a lot more than the story mechanics, but the latter is always there if I want them.
Something similar I would appreciate. My main concern with a murder mystery is it may be too closed off in the more traditional Cluedo set up. However, exploring a haunted house/odd town and putting the pieces together to solve the mystery seems open ended enough to either engage with or ignore as you please.
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