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crocobaura
3 years agoSeasoned Ace
"Suceress;c-18102775" wrote:
Another thought I just had is that there could be different types/tiers of different crafting things. Like with blacksmithing it can be split up between armor making, weapon making, ferrier (makes horseshoes, metal rings for bridles), & furnishing (which can be various things like metal furniture, traps, cages, flatware, and even hairpins -- I've seen blacksmithed hairpins made of iron before).
Leatherworking can be split as well to make upholstery, clothing, armor, saddles, etc.
Pottery can be split so there are building materials and furnishings.
Anyone have more ideas on this? I just got brain freeze.
You could split blacksmithing into various skills, the regular farm type blacksmith that does horses shoes, forks and axes, then maybe a higher skill one that works with steel and specializes in blades for swords or knives. And then you could have goldsmiths and silversmiths specializing in jewellery, coins and medals.
For leather you could have the leather tanning or preparation skill and then maybe a sewing skill to make clothes, shoes, belts and bags from leather.
For pottery I think it would be fun to have the pottery skill and then a separate painting skill to decorate the pots. Also would be nice to have plates that we could hang on the wall and paint them like the embroidery hoops. And the option to break them if the sim is angry.
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