Forum Discussion

Rey_Estupendo's avatar
Rey_Estupendo
Seasoned Novice
5 years ago

Idea: EP or GP: Kids on Bikes

That wouldn't be the name. That name has already been taken by a tabletop RPG, and I think there's just enough possibility of brand confusion that there'd need to be a different name.

But the general idea is that this a pack aimed at more gameplay for kids, but by way of Stranger Things, E.T. The Extraterrestrial, The Monster Squad, The Goonies, etc. Several of the features would probably be more at home in a Game Pack, but there's enough of them that it's probably better as an expansion pack.

The CAS Stuff: Lots of clothes and hairstyles based on 1970s and '80s fashion, but at least half of all of it is for kids.

Build/buy: Comparatively little, maybe some Colonial revival and country kitchen stuff. Some cool decorations, though, with lots of neon.

Activities:

D&D (or "fantasy roleplaying game," to avoid trademarks)--a special set of books that can be placed on a dining table and then children and older can click on the books to play D&D. You'd get animations like the imagination images kids get when they play with a toy above the table. The game would build social and fun needs, and increase imagination skills for kids and, I dunno, let's say writing for teens and older. (I'd say social and charisma, but I've been a gamer for almost 40 years and I've seen little evidence for that.

Skateboarding--just the ability to travel on a skateboard, builds motor skill as a kid. As a teen and up, gain skateboarding skill, which allows for tricks.

Biking--riding bikes gives motor skill as a kid. As a teen and up gain fitness and bike tricks.

Life State: Psychic This would be a reskinning of various abilities from the vampire, spellcasting, ghost, and alien powers, with different animations, and maybe a new one or two. And not all of the powers. I'm thinking two "trees," which require lower level abilities before higher, but you can get both if you keep ranking up. Abilities are available to kids, unlike the other abilities. Abilities would include: Reading traits, breaking objects at a distance, mind control, stunning people, starting fires, stealing objects at a distance, repairing objects at a distance, distracting people with illusions, making people sleep, unlocking doors, locating certain types of objects or particular sims. (Based on Eleven from Stranger Things, Charlie from Firestarter, Danny from The Shining and Abra from Doctor Sleep, etc.)

Gameplay:

New aspirations for kids. I don't know what these might be, but giving kids more goals than just "max out the four child skills by doing these exact things in this order."

New interactions for kids. Play tag, have pillow fights, play mary mack, jump rope, experience puppy love.

Mysteries. A hybrid between Journey to Batuu and Strangerville. Maybe there's actually three mysteries to solve, all of them involving multiple missions that you get by solving earlier missions (not from quest-givers who will break the game if they go missing), with different themes. And they aren't game-wide: different sims can pursue the same mystery and do all the same quests at the same time. AND KIDS CAN DO THEM. This would utilize a new system that should be introduced in a free patch ...

Controllable groups. If you invite a bunch of your friends to go to a place, now you get temporary control of all of them as long as the group is together.

New World: Small town. Four neighborhoods--downtown with retail and community lots, a nice neighborhood with big lots and a poor neighborhood with smaller lots and a more run-down feel, and a "secret" neighborhood, with special lots for the endgame on the different mysteries, like a haunted house, a secret government facility, and a criminal hideout. Alternatively, the new world could be just the secret lots, and you would be expected to just use the other neighborhoods you have. (But at long as I'm dreaming, full new neighborhood.)



No RepliesBe the first to reply