Forum Discussion
5 years ago
I would kind of like if they did a romance or love-centred pack. It's super specific but I also think it would be cool to have gameplay things that have to do w love for all age groups.
Kids could have their "first crush".
Events like a first date could be made important - sims could get "first date nerves" (and even get nauseous like they do before exams) .
More moodlets involved for romantic interaction.
More long-term sentiments for sims like elders who have been married for a long time, still having a first love sentiment for a sim even if they're broken up, a lustful undertone for a fling, etc.
Having a specific status for romantic relationships like "__ feels as though they aren't spending enough time together", or "__ is completely in love and happy with ___".
Gameplay objects/ideas could be online dating, matchmaker service, engagement and vow renewal parties, spin the bottle game, slow dancing, etc.
Children and teens could want to "show off" to impress their crushes. Building off that, a sim could use gum/mouth spray or put on cologne/perfume to impress someone.
There could be a countdown time for dates like there is for packing to leave a vacation or moving out of a dorm, except it's for the sims to get ready - and there would be an interaction on dressers/mirrors to "get ready for date" and choose which of their outfits to wear.
More CAS items for dates and weddings.
These are just a few ideas but I feel this would add a lot of depth to relationships!
Kids could have their "first crush".
Events like a first date could be made important - sims could get "first date nerves" (and even get nauseous like they do before exams) .
More moodlets involved for romantic interaction.
More long-term sentiments for sims like elders who have been married for a long time, still having a first love sentiment for a sim even if they're broken up, a lustful undertone for a fling, etc.
Having a specific status for romantic relationships like "__ feels as though they aren't spending enough time together", or "__ is completely in love and happy with ___".
Gameplay objects/ideas could be online dating, matchmaker service, engagement and vow renewal parties, spin the bottle game, slow dancing, etc.
Children and teens could want to "show off" to impress their crushes. Building off that, a sim could use gum/mouth spray or put on cologne/perfume to impress someone.
There could be a countdown time for dates like there is for packing to leave a vacation or moving out of a dorm, except it's for the sims to get ready - and there would be an interaction on dressers/mirrors to "get ready for date" and choose which of their outfits to wear.
More CAS items for dates and weddings.
These are just a few ideas but I feel this would add a lot of depth to relationships!
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