Hmm, My only problem is I play with Monarchy, Nobility and feudalism in one save, and Aristocracy and Republic in another Save.
It'll be hard to swallow if that was over turned, to one governmental system, where My sim is no longer King of it all, and Lords are no longer in control of their worlds/region
I've been using the club system to create that sort of governmental system. and then it branches down to the other levels
King & Queen (Royal Family)
Lord & Lady of Magic, Lord and Lady of War, Lord & Lady of Ships, Lord and Lady of Banks.
The Lord of Magic has authority over magic, He leads a Club called The College of Mages, who watch over the tides magic, and keepers of the Kingdom's History, Lore, and Knowledge. If the King wants a law passed on the topic of magic, he will evaluate it, and put it through. The Lord of Magic also Represents all magical Citizens and creatures in the Kingdom, anything goes wrong they answer to him.
The Lady of Magic Manages the resources their region Contributes to the realm. In my game, they control the Mountainous North. They are a mining village and They focus on blacksmithing, Metal and Stone working.
Metals, Such as Bronze, Silver, and Gold.
Stones such as Diamonds, Emeralds, rubies, and Sapphires etc.
They use to live in Glimmerbrooke, but I needed a bigger lot to fully develop their castle, they now currently reside in Granite Falls (I have mods that make Granite falls not a destination world, and a residential world)
The Lord of War has authority over War, he has control over the Knights and Armies. Protecting the Crown and the Kingdom from Internal and external threats. They are a more or less glorified Bodyguards and & a Medieval Police Force if anything.
The Lady of War manages the resources of the region, contributes to the realm,in my game they control the west which are primarily farmlands.
A farming Village, Gardening, Harvesting, raising livestock. the Lady takes great pride on the farm and making sure the crops are of at least excellent quality.
They currently reside in Windenburg, potentially might move them to Henford
The Lord of Ships, has authority over the the Navy and Ships. Piracy is a Big problem, and he aims to make the seas a safer more enjoyable place.
Lady of Ships manages the resources of the region, contributes to the realm, in my game they control the south which are primarily coastal town, forest and Islands. A fishing and Lumber, Village, and Woodworking.
Currently reside in Brindleton.
Lord of Banks Manages all the Banks and the economy, As an investor and philanthropist, he loves putting money towards projects of great potential. He kind of has secret clubs of Bankers assassins and cutthroats essentially secretly runs the black market and the Dark Web.
Lady of Banks is a Patron of the Arts, and An Influencer of Media. She has power over the media, and the Crowns Public image, ensuring they are always captured in a decent light. She leads a Club of Artists, Painters, Writers, Musicians, Actors/Models, Comedians, Singers.
but then it just trickles down into worker's levels.
https://i22.servimg.com/u/f22/15/54/71/55/sims_018.jpg
My Problem with this is What if I want to change the community, What if I don't want those neighborhoods to be known for farming/gardening.
What if I want to add more attributes to the community?
And I already have sims who are very skilled in Gardening, Fishing, taking care of Livestock, Grocer. So what, It better be easy to drive those sims out of those positions as soon as i delete them from the game, and install my sims quickly and quietly.
Also I just feel like Neighborhoods are too small to have a Mayor. Cause yeah I get they're districts of the world that are potentially miles apart but, eh.
I'd rather be Governor, and have full control over world.
Also I feel like as Governor I should be able to change the world name if I wanted too.