LlamaOMama
3 years agoNew Spectator
More dependents for the Sims 4! Pt 1
Have you ever seen all your sims still fail SO often even of high skill? More dependents on success in the Sims!
1: Voodoo backfire is like rolling a dice to see if you will fail or not! Weird? Instead the targeted Mischief skill will depend on voodoo success on the player doing voodoo. Same goes with prank calls. Someone absolutely absent-minded with no skill can find out! But with lower mischief to the target, they will find out less often!
2, (Get to Work) Doctors dropping swabs has been a thing in the forums. Let's instead have a Sim wash their hands which will give increased success for, say 3 hours in-game.
3, (Fitness stuff) Even a Sim with high Rock Climbing skill still looks like they are not good. Let's make it instead so that they will excel much better!
4, (Get to work) Detectives always failing at using the Chemical Analyser. How about, depending on Logic, since they know more how to use machines more, have more success?
5, Toddlers always fail using the toilet when as directed by other Sims. What about if other Sims having high Charisma and Logic skill, they will succeed more to helping toddlers using potty chairs?
6, Teens aren't completing homework any faster. I wish Logic skills would affect how fast they do their homework?
7, Having burnout always seems to come at the same time, for All Sims and All traits. A Sim who is Ambitious and has high skill required in the job position will help get burnout slower? And also for work events to be more positive depending on how high the skill is? Also chance cards will be easier on higher skill.
8, Kids always have sad school days. If they are in a good mood during school starts, they will have more positive school days, and chance cards will be easier.
9, (Get to Work) Even smart Sims don't even know what a disease is! I even know what they are! High logic should improve how often Chemical Analyser works in Medical Careers.
1: Voodoo backfire is like rolling a dice to see if you will fail or not! Weird? Instead the targeted Mischief skill will depend on voodoo success on the player doing voodoo. Same goes with prank calls. Someone absolutely absent-minded with no skill can find out! But with lower mischief to the target, they will find out less often!
2, (Get to Work) Doctors dropping swabs has been a thing in the forums. Let's instead have a Sim wash their hands which will give increased success for, say 3 hours in-game.
3, (Fitness stuff) Even a Sim with high Rock Climbing skill still looks like they are not good. Let's make it instead so that they will excel much better!
4, (Get to work) Detectives always failing at using the Chemical Analyser. How about, depending on Logic, since they know more how to use machines more, have more success?
5, Toddlers always fail using the toilet when as directed by other Sims. What about if other Sims having high Charisma and Logic skill, they will succeed more to helping toddlers using potty chairs?
6, Teens aren't completing homework any faster. I wish Logic skills would affect how fast they do their homework?
7, Having burnout always seems to come at the same time, for All Sims and All traits. A Sim who is Ambitious and has high skill required in the job position will help get burnout slower? And also for work events to be more positive depending on how high the skill is? Also chance cards will be easier on higher skill.
8, Kids always have sad school days. If they are in a good mood during school starts, they will have more positive school days, and chance cards will be easier.
9, (Get to Work) Even smart Sims don't even know what a disease is! I even know what they are! High logic should improve how often Chemical Analyser works in Medical Careers.