Forum Discussion

Fanphoria's avatar
Fanphoria
Seasoned Ace
7 years ago

More skills should be unlockable for kids

It's very frustrating and disappointing how few skills can be worked on in the child stage once the 4 child skills are maxed, and logically and storywise I feel like it doesn't make sense to exclude them from a number of them simply on the basis that they're children. I honestly can't think of any skill in the sims that a ten year old couldn't even get started on. According to Carl's Sims Guide the unlocked skills are:

Mental: Fishing, Logic, Video Gaming.
Social: Charisma, Mischief
Creativity: Piano, Violin
Motor: none.

Maybe this was added later, but in actuality motor skill does unlock one adult skill: video gaming. Which is already unlocked by mental. So, yeah, that still puts motor as pretty lame compared to the others, and the others are pretty limited. Here are some possible additions that would make maxing those kids skills a lot more satisfying.

Mental: Archaeology, Gardening, Herbalism, Programming, Rocket Science (maybe only from working on school projects, but still could be viable), Wellness, Writing
Social: Comedy, Pet Training, Selvadoradan Culture, Parenting
Creativity: Painting (if adults can gain painting skill from drawing on a place mat at a restaurant, why can't kids when working on their activity table?), Cooking, Photography, Singing, Writing
Motor: Fishing, Gardening, Cooking, Fitness (I get they can't use equipment, but they should still be able to gain the skill through swimming and doing push ups, and honestly by continuing to play on the monkey bars), Dancing, Handiness, Wellness,

Some are doubled, but they've already got video gaming as unlockable by motor AND mental, so I don't think that should be a problem.

I get that that's a lot, and I don't expect all of that--it's just some options to choose from. Honestly, I'd be fine with something like this:

Mental: Fishing, Logic, Programming
Social: Charisma, Mischief, Comedy
Creativity: Piano, Violin, Painting
Motor: Video Gaming, Fitness, Dancing

Take away video gaming from mental and give it solely to motor and give motor fitness (which it should have had already, jeesh) so it's even, then add one more skill to each to beef them up a bit. And if they gave me something like this?

Mental: Fishing, Logic, Programming, Gardening
Social: Charisma, Mischief, Comedy, Pet Training
Creativity: Piano, Violin, Painting, Writing
Motor: Video Gaming, Fitness, Dancing, Handiness

I'd be absolutely fucking thrilled.

11 Replies

  • "SimsLovinLycan;c-16856765" wrote:
    Honestly, I'm still disappointed that the base game doesn't have child-sized guitars so Children can learn the Guitar skill and that Toddlers can't fram noisily on the piano. So many missed opportunities here. And, yeah, I would like to have Children learn the programing skill if they max out mental. Basic programing concepts like if-statements and introductory HTML aren't above the grasp of your average 10-13-year-old (for goodness sakes, Neopets had a whole basic tutorial section on HTML...and that site, at its height, was aimed mainly at 7-12-year-olds!). Children could gain programing skill through activities like "customize virtual pet's profile page" and "Make a Game in RPG Builder." As a compromise for the people who don't think it's "realistic" for a preteen to learn programing, Children who don't have the Genius trait could gain Programing skill at a 25% slower pace than Teens and Adults...even though, honestly, if a kid is interested in something they can learn things that adults would usually see as above their grade level quite easily with the right resources and support. Just sayin'.

    There should also be a lego-like building toy and a kids' tool kit for Children to start learning Handiness. Maybe even have toys that are breakable so that a Child can learn Handiness by trying to fix their broken toy. I used to fix my own broken toys all the time as a little girl. Sure, some of my solutions (like bending a paperclip into a new lower-leg for a toy horse and securing it with spent chewing gum) were kind of crude, but for a young kid those sorts of solutions work wonders. Oh, and have them also learn Handiness by cobbling together irreparably broken toys into entirely new ones or turning shoeboxes and large cardboard boxes into things like guitars, space ships, forts, etc. So many missed opportunities...


    Honestly, I just love everything you've said here and kind of just want to quote it so it's posted twice.

About The Sims 4 Creative Corner

Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,383 PostsLatest Activity: 46 minutes ago