Forum Discussion
EnkiSchmidt
2 years agoHero
Yes, please! The Strangerville mystery is done exactly right, very different from the "go here, fetch this" playstyle of Batuu. The world, career and objects are perfectly useable without ever delving into the story at all and the story itself conforms to the player's pace.
Maybe next time we get a perfectly mundane world where a gang spies on the local museum inpreparation for a heist, and when the player triggers a certain point, that heist and its results (police presence, a completely trashed museum and randomly missing residents taken as hostages) go into effect. It doesn't always have to be supernatural.
In contrast to Strangerville, I'd want skills to matter a little more in the next story pack, that is my only gripe. For example all the serum making in Strangerville should have required high logic skill and the player then would have needed to decide whether they want to raise their own logic of befriend a scientist to move in. (That would of course require premades get equipped with the needed skills beforehand).
Maybe next time we get a perfectly mundane world where a gang spies on the local museum inpreparation for a heist, and when the player triggers a certain point, that heist and its results (police presence, a completely trashed museum and randomly missing residents taken as hostages) go into effect. It doesn't always have to be supernatural.
In contrast to Strangerville, I'd want skills to matter a little more in the next story pack, that is my only gripe. For example all the serum making in Strangerville should have required high logic skill and the player then would have needed to decide whether they want to raise their own logic of befriend a scientist to move in. (That would of course require premades get equipped with the needed skills beforehand).
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