Forum Discussion
6 years ago
"jimjam1009;c-17143511" wrote:
I want group spells, so like when u do it alone (depending on your personal power and skill) it’ll be weaker and harder to cast, but when you have a friend or whole group, it’ll be more successful and powerful. I love that idea of dancing around the fire, sounds so witchy and cool
Eh, I would just rephrase that to simply: Doing group magic should amplify spells.
I agree doing magic together would be more powerful than doing it alone, (at a certain Level). I wouldn't want my Sorcerer's power to be completely diminished if he fighting against three Sorcerers.
The Instance of 3 Sorcerers Vs 1 Sorcerer Magic Fight.
I would still want a Good chance of my Sorcerer being able to Strategically defeat the other three Sorcerer's in a Magic Fight.
Not just because they have more Power they should automatically win, If my sim plays his cards right he could win.
I feel like, only if X amount of Sorcerers cast a spell, then X amount of Sorcerers are required to undo the spell also.
So lets say Seven, Level 10, Ancient Sorcerers cast a barrier enchantment on a room that contains a powerful magical mythical Artifact, maybe it's a powerful wand or something. and your Sorcerer, or witch or whatever, needs/wants that wand. Your sorcerer will be required to gather 6 other Sorcerers, the seven of you will have to strengthen your power to become level 10 sorcerers, so you can then cast a spell to break the Enchantment.
Another example could be Three, Level 5, witches cast a spell to Curse a Human into a Vampire, or a toad, or a Pigman.
It should require three, level 5 witches to undo the spell; or two, level 7-8 witch; or One, Level 9-10, witch to undo the spell
That's how I would want them to go about it.
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