3 years ago
My first ever 'from the ground up' build on a lot - House over a pond in Moonwood Mill
It's on the gallery as 'Prowler's Patch Pond', with the tagging of #werewolves #starter #pond #country #noCC
https://i.imgur.com/y4SozTN.png
https://i.imgur.com/eeF4rI1.png
https://i.imgur.com/EQFjteP.png
https://i.imgur.com/j3MgtrE.png
Is that still a starter at $50,149 ?
I guess it's right on the upper limit.
I had fun making and testing it. Now I need to make a new household to move into it for my main save. I've been using it in a test save and having sims click on everything and try to break things. Had to reupload it a half dozen times as I found and fixed things. I hate when I grabs something off the gallery that looks amazing but has unusable furniture - so, yeah.
Examples of little tweaks I had to make:
I had grass under the mailbox - who knew that wouyld block the mailbox from being used.
I had a fishing spot on the end of the pier - which led to flying fish. So I hid a fishing thing in the water by the house instead.
I had one desk moved using the 'alt' key to be a tiny bit away from the window, and so for some reason the computer on it couldn't be used. So had to move that.
I had a bicycle on the walkway by the front door, which has steps after it - so you couldn't ride the bike. Had to move it elsewhere.
I had grass under the outside trash can, so sims couldn't take out the trash. Had to get rid of that.
- This is all kind of like the problems I often find in builds I grab. So I'm used to seeing these things and finding ways to fix them that, for me, don't break the attractiveness of the lot.
The upload is from an un-played state, with no preset lot traits. Because I'm always grabbing builds and finding dirty dishes that I need to have a sim go and throw away... ;)
Hope people like this one.
https://i.imgur.com/y4SozTN.png
https://i.imgur.com/eeF4rI1.png
https://i.imgur.com/EQFjteP.png
https://i.imgur.com/j3MgtrE.png
Is that still a starter at $50,149 ?
I guess it's right on the upper limit.
I had fun making and testing it. Now I need to make a new household to move into it for my main save. I've been using it in a test save and having sims click on everything and try to break things. Had to reupload it a half dozen times as I found and fixed things. I hate when I grabs something off the gallery that looks amazing but has unusable furniture - so, yeah.
Examples of little tweaks I had to make:
I had grass under the mailbox - who knew that wouyld block the mailbox from being used.
I had a fishing spot on the end of the pier - which led to flying fish. So I hid a fishing thing in the water by the house instead.
I had one desk moved using the 'alt' key to be a tiny bit away from the window, and so for some reason the computer on it couldn't be used. So had to move that.
I had a bicycle on the walkway by the front door, which has steps after it - so you couldn't ride the bike. Had to move it elsewhere.
I had grass under the outside trash can, so sims couldn't take out the trash. Had to get rid of that.
- This is all kind of like the problems I often find in builds I grab. So I'm used to seeing these things and finding ways to fix them that, for me, don't break the attractiveness of the lot.
The upload is from an un-played state, with no preset lot traits. Because I'm always grabbing builds and finding dirty dishes that I need to have a sim go and throw away... ;)
Hope people like this one.