4 years ago
My Thoughts On Occults
So, the most recent update got rid of the mermaid and spellcaster hybrid. I was greatly disappointed in this. Since there has been occults this is something that bothers me. I understand this is a programming issue. But why can’t we have hybrids? I’m supposed to be able to make my own story. Some hybrids don’t make a lot of sense. I’m just ranting on the issue.
So, hybrids I think are ‘realistically’ compatible
Vampire-Spellcaster: Both ancient species. I think this would be a cool idea.
Vampire-Werewolf: I just love the taboo of this.
Werewolf-Spellcaster: Werewolves could become werewolves from being bitten or from being cursed by a spellcaster. Werewolves are still mostly human after all.
Spellcaster-Mermaid: All magic is from the same source idea
Fairies-PlantSims: Just makes sense. Fairies can make PlantSims grow better/ect.
Genie-Spellcaster: All magic is from the same source idea
Aliens-Human: I only see Aliens being compatible with ‘pure’ humans.
Ghost: Compatible with everything
Fairies-Humans: Changelings anyone? This is an old lore in Celtic cultures. This would have been great in Windenburg.
If we ever get an occult expansion this really would be a great way to have some lore to the game. I’d love there to be negative reactions to hybrids (a sort of stigma) though I guess some people will take it the wrong way. Anyways, it would be nice to see a bit of reaction to couples of different species. It doesn’t have to be negative. Say if a sim likes occults, they could be really interested in talking to your sims or if they do not like occults disgusted. It’s a great way to touch on some of these types of issues without having to touch on the real concept. Will they do this? Probably not. Just a thought.
I think there a lot of cool behaviors they could add. Maybe a vampire-spellcaster is stronger with magic at night and has an affinity for mischief magic. A mermaid-spellcaster could be more like a siren with magic dealing with water.
Some of these occults we don’t currently have. But I’d love to see the return of Genies, Fairies and Werewolves make a return. There needs to be improvements to vampires and spellcasters for sure though. Vampires animations are very annoying (sims already move super slow and the vampire walks make it way worse). I’d like Spellcasters be able to research magic on research machine and online because maybe I want a more modern spellcaster experience. Not everyone has endless bookshelves for spell books. :p I’d also like to be able to make my own spell books. I loved the book of shadows/Gilmour from Sims 2. I’d like familiars to do more than just look pretty. Like sending them looking for ingredients. MAKE PLANTSIMS available from CAS, pretty please.
We need a world dedicated to occults like we had in Sims 3. A neighborhood were occults can live in ‘peace and harmony’ sort of idea. We could use some new careers dealing with occults too. Though I’d want to be able to keep ‘regular sims’ out of this community. I love that we can visit other worlds freely, but I hate that everyone becomes occults randomly or goes to occult neighborhoods. What sane human would walk through Forgotten Hallow?
Possible Careers:
Branch 1: Duelist
Branch 2: Wish Granter
Brand 3: Elementalist
Branch 1: Master of the Unknown (research)
Branch 2: Master of Cures (can cure all occults making them human)
So, hybrids I think are ‘realistically’ compatible
If we ever get an occult expansion this really would be a great way to have some lore to the game. I’d love there to be negative reactions to hybrids (a sort of stigma) though I guess some people will take it the wrong way. Anyways, it would be nice to see a bit of reaction to couples of different species. It doesn’t have to be negative. Say if a sim likes occults, they could be really interested in talking to your sims or if they do not like occults disgusted. It’s a great way to touch on some of these types of issues without having to touch on the real concept. Will they do this? Probably not. Just a thought.
I think there a lot of cool behaviors they could add. Maybe a vampire-spellcaster is stronger with magic at night and has an affinity for mischief magic. A mermaid-spellcaster could be more like a siren with magic dealing with water.
Some of these occults we don’t currently have. But I’d love to see the return of Genies, Fairies and Werewolves make a return. There needs to be improvements to vampires and spellcasters for sure though. Vampires animations are very annoying (sims already move super slow and the vampire walks make it way worse). I’d like Spellcasters be able to research magic on research machine and online because maybe I want a more modern spellcaster experience. Not everyone has endless bookshelves for spell books. :p I’d also like to be able to make my own spell books. I loved the book of shadows/Gilmour from Sims 2. I’d like familiars to do more than just look pretty. Like sending them looking for ingredients. MAKE PLANTSIMS available from CAS, pretty please.
We need a world dedicated to occults like we had in Sims 3. A neighborhood were occults can live in ‘peace and harmony’ sort of idea. We could use some new careers dealing with occults too. Though I’d want to be able to keep ‘regular sims’ out of this community. I love that we can visit other worlds freely, but I hate that everyone becomes occults randomly or goes to occult neighborhoods. What sane human would walk through Forgotten Hallow?
Possible Careers:
- Magic (Spellcasters, Genies, Mermaids, Fairies, hybrids only)
Branch 2: Wish Granter
Brand 3: Elementalist
- Fortune Teller
- Occultist (researcher in occults)
Branch 2: Master of Cures (can cure all occults making them human)
- Hunter (I don’t know if they’d be able to do this in a respectful way)