Forum Discussion

dg51829's avatar
5 years ago

My Thoughts On Occults

So, the most recent update got rid of the mermaid and spellcaster hybrid. I was greatly disappointed in this. Since there has been occults this is something that bothers me. I understand this is a programming issue. But why can’t we have hybrids? I’m supposed to be able to make my own story. Some hybrids don’t make a lot of sense. I’m just ranting on the issue.

So, hybrids I think are ‘realistically’ compatible


  • Vampire-Spellcaster: Both ancient species. I think this would be a cool idea.
  • Vampire-Werewolf: I just love the taboo of this.
  • Werewolf-Spellcaster: Werewolves could become werewolves from being bitten or from being cursed by a spellcaster. Werewolves are still mostly human after all.
  • Spellcaster-Mermaid: All magic is from the same source idea
  • Fairies-PlantSims: Just makes sense. Fairies can make PlantSims grow better/ect.
  • Genie-Spellcaster: All magic is from the same source idea
  • Aliens-Human: I only see Aliens being compatible with ‘pure’ humans.
  • Ghost: Compatible with everything
  • Fairies-Humans: Changelings anyone? This is an old lore in Celtic cultures. This would have been great in Windenburg.


    If we ever get an occult expansion this really would be a great way to have some lore to the game. I’d love there to be negative reactions to hybrids (a sort of stigma) though I guess some people will take it the wrong way. Anyways, it would be nice to see a bit of reaction to couples of different species. It doesn’t have to be negative. Say if a sim likes occults, they could be really interested in talking to your sims or if they do not like occults disgusted. It’s a great way to touch on some of these types of issues without having to touch on the real concept. Will they do this? Probably not. Just a thought.

    I think there a lot of cool behaviors they could add. Maybe a vampire-spellcaster is stronger with magic at night and has an affinity for mischief magic. A mermaid-spellcaster could be more like a siren with magic dealing with water.

    Some of these occults we don’t currently have. But I’d love to see the return of Genies, Fairies and Werewolves make a return. There needs to be improvements to vampires and spellcasters for sure though. Vampires animations are very annoying (sims already move super slow and the vampire walks make it way worse). I’d like Spellcasters be able to research magic on research machine and online because maybe I want a more modern spellcaster experience. Not everyone has endless bookshelves for spell books. :p I’d also like to be able to make my own spell books. I loved the book of shadows/Gilmour from Sims 2. I’d like familiars to do more than just look pretty. Like sending them looking for ingredients. MAKE PLANTSIMS available from CAS, pretty please.

    We need a world dedicated to occults like we had in Sims 3. A neighborhood were occults can live in ‘peace and harmony’ sort of idea. We could use some new careers dealing with occults too. Though I’d want to be able to keep ‘regular sims’ out of this community. I love that we can visit other worlds freely, but I hate that everyone becomes occults randomly or goes to occult neighborhoods. What sane human would walk through Forgotten Hallow?

    Possible Careers:


    • Magic (Spellcasters, Genies, Mermaids, Fairies, hybrids only)

    Branch 1: Duelist
    Branch 2: Wish Granter
    Brand 3: Elementalist



    • Fortune Teller
    • Occultist (researcher in occults)

    Branch 1: Master of the Unknown (research)
    Branch 2: Master of Cures (can cure all occults making them human)


    • Hunter (I don’t know if they’d be able to do this in a respectful way)
  • 13 Replies

    • So, I play three different games with a hybrid. First game is with a vampire/spellcaster hybrid and it works out great. Second game is with a mermaid/spellcaster hybrid and it also works great. Third game is with a vampire/mermaid hybrid and it also works. I just wish I could have one game that has a vampire/spellcaster/mermaid hybrid. Adding the third hybrid causes the mermaid to swim through dry land and not change back. It is kinda funny to watch her swimming through university though! LOL
    • Tell me about it @TPMoriarty. The game just doesn't want me to have a Quaduple Hybrids. I can never add the Mermaid Occult to the other three without glitches. All I want to do is play my sims weird, is that too much to ask? :'(
    • "Simmingal;c-17744331" wrote:
      i think hybrids should be possible cause well logically you pair 2 occults their powers and appearance and genetic faults and advantages should mix

      also you said aliens don't realistically mix with other occults but i strongly disagree because they absolutely do

      this concept is similar to the "magic is all from same source"

      but with twist: source is space.
      and aliens brought it to earth with them.

      breeding with alien caused human deformities that resulted in different occults.

      and humans turned occult can use strange space energy described as magic

      ;)

      = naturally if you breed alien to any other occult you'd then have both alien and occult side for their spawn


      This a good point. I know it's been forever since you commented. I also loved the idea someone had of an Alien and Servo. How would have Alien hybrids act or look? I'm so sorry I forgot I already responded. Haha.

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