Forum Discussion
6 years ago
> @JojoMOMSTER said:
> This is a brilliant challenge idea @kitnkabootle! I have gone ahead and tweeked this a little bit more, I hope you don't mind
>
> Off-The-Grid Challenge Island Living
>
> original challenge by @kitnkabootle
> first edit by @abbyblueflower
>
> Need Travel Papers to leave and Canoe to get around variation by JojoMOMSTER
>
>
> Overboard and Stranded
>
> Your sim or sims were on an ocean liner when everyone abandoned ship due to a fierce storm. Your sim/sims held on to a raft for dear life until they were tossed on a beach on the island of Sulani. Their wallet, passport and all other belongings were lost at sea. Now it’s up to them to survive in their newfound oasis. You landed on Key Point the 40 x 30 lot that has Oceanic Paradise and Off-the-Grid traits.
>
> Rules:
> 1. Live in Sulani on Key Point. This is specific because the collectibles are less easy to find in this world. You cannot change the two lot traits, but you may add one. You can choose one or roll the die.
>
> 2. Put a mailbox and an outdoor trashcan on the lot. Hard: No trash can.
>
> 3. Reset household funds to 0.
>
> 4.Your sim won’t be able to leave Sulani and venture outside until they live in a four-walled home. The exception to this rule would be to take a dog to the vet or have a baby at a hospital. But you aren’t permitted to talk to anyone beyond the caregiver nor are you permitted to gather collectibles while you’re there.
> Children and teens can go to school.
> If you have a toddler you must take them with you around Sulani, they must be constatantly supervised so at least one parent or teen sibling has to be on or in the water near the key point islet (no daycare).
> See below regarding the canoe, if you have been able to purchase a canoe the parent can now transport their tot on their canoe to the Volcano/Caldera Camp/Admiral Wreckage main Island of Mua Pel'Am (teleport them) and also travel with them to other parts of Sulani using 'M' as per usual.
> If you have a baby, same as above, you must stay on or near the key point islet, no visiting the lots on the main island of Mua Pel’Am as daycare is not available.
>
> A Home includes but is not limited to:
> a. A bedroom
> b. A bathroom
> c. A kitchen area
> d. A pier
> Hard mode: 10000 cash in hand before buiding, simple outdoor things like picnic table, beach towels, camp fire are allowed before building. Also allowed: seller tables and chests for storage. If you have a canoe, you may sell from your table anywhere in Sulani. Optional: If there is an IL build/buy variant of the item it must be used because the home is to be built from locally sourced materials. eg: beds, dining chairs would be the Island Living ones
>
> 5. How your sim manages their money will determine when they are able to have a home.
> a. Your sim may earn money by doing odd jobs. (See restriction below)
> Hard mode: Only one odd job a day. (no rabbit hole if you have a baby or toddler and only one parent) if two teen or older SIMs in household, one can leave in the rabbit hole as long as little ones are not sent to daycare
> b. Beach-combing.
> c. Playing for tips (if they manage to buy an instrument for themselves). (see below)
> d. Selling collectibles.
> e. Fishing. No restrictions, we don’t want smelly fish.
> f. Gardening. See Restriction below.
> Hard mode: You must use planters and you must make them yourself.
> g. You may sell woodworking items, place woodworking table in the morning and put it away at night, allow SIMs to craft autonomously
> h. If you want to paint, place easel out in the morning and put it away at night, allow SIMs to paint autonomously
> i. You may not write books; you do not have electricity for a computer and you may not use anyone else’s. Your SIMs can build writing skill by keeping a paper journal if they would like.
> j. You may not get a steady job until you have a home and a canoe.
>
> 6. Milestones. If you have more than one sim only one sim has to complete a milestone.
> Hard mode: Every YA/Adult has to complete an aspiration that is possible without electricity before becoming an elder.
>
> a. Once you have the funds, you may purchase an Outrigger Canoe. Until you have a canoe, travel is restricted to areas around Mua Pel'Am that are accessible by walking and swimming. Each teen/YA must have their own canoe to travel. So if there is only one canoe only one SIM teen or older can travel to other parts of Sulani in Lani St Taz and Chan'Ali town at one time (remember, no daycare). If a couple wants to go on a date to Sand Bar, the family needs to own two Canoes. We assume a toddler or child rides with a parent or older sibling.
>
> b. Once you have completed Beach Life you are considered a local and can now marry.
>
> c. Once you have completed Well-off, the 3rd level of Fabulously Wealthy and Estate of Art,
> the 1st level of Mansion Baron, you can have electricity brought to your home for $25,000.
> Hard Mode: You must complete both Fabulously Wealthy and Mansion Baron
> in order to buy electricity for your home for $25,000.
>
> d. Once you have completed New in Town, the 1st level of Friend of the World, you can do
> odd jobs.
> Hard Mode: No more than one job a day.
>
> e. Once you have completed Garden Variety, the 2nd level of Freelance Botanist you may sell your fruits, vegetables and flowers. Until you
> reach that level you may not sell, for you have to prove your wares are good.
>
> f. Once you have completed Ill at Easel, the 1st level of Painter Extraordinaire and reached Level 4 of the painting skill you may sell your
> paintings. You may not sell until then.
>
> g. Once you have completed Fine-Tuned, the 2nd level of Musical Genius you may now play for tips.
>
> 7. General Rules:
> a. You may not use cheats, except to fix your money to zero at the start and if you choose to pay for travel, or to get unstuck
>
> b. You may buy and use any Reward Traits you earn except for Potion of Youth and Money Tree.
>
> c. You must turn Celebrity Off for your household if you have that expansion. If you want to be a Celebrity, you must complete Friend of the World before turning it on.
>
> d. You may choose your Sim’s traits or randomize them. To make it harder, use Child of the Ocean, and they cannot eat fish.
>
> e. Choose your difficulty by choosing your life span.
>
> 8. Once you have electricity you are free to do as you please, you have succeeded and your family is on its way to becoming a true native.
>
> 9. Passports and travel documents to be able leave Sulani cost 10000 for the family and are only available to locals as described above.
> If the family wants to move back home to their previous home in another world after obtaining their travel documents, if the game has auto-populated their previous home, there is another 10000 cost to get the SIMs evicted before they can buy back their former home.
Now I want to play Sims Castaway on PlayStation 2! Love this whole thread <3
> This is a brilliant challenge idea @kitnkabootle! I have gone ahead and tweeked this a little bit more, I hope you don't mind
>
> Off-The-Grid Challenge Island Living
>
> original challenge by @kitnkabootle
> first edit by @abbyblueflower
>
> Need Travel Papers to leave and Canoe to get around variation by JojoMOMSTER
>
>
> Overboard and Stranded
>
> Your sim or sims were on an ocean liner when everyone abandoned ship due to a fierce storm. Your sim/sims held on to a raft for dear life until they were tossed on a beach on the island of Sulani. Their wallet, passport and all other belongings were lost at sea. Now it’s up to them to survive in their newfound oasis. You landed on Key Point the 40 x 30 lot that has Oceanic Paradise and Off-the-Grid traits.
>
> Rules:
> 1. Live in Sulani on Key Point. This is specific because the collectibles are less easy to find in this world. You cannot change the two lot traits, but you may add one. You can choose one or roll the die.
>
> 2. Put a mailbox and an outdoor trashcan on the lot. Hard: No trash can.
>
> 3. Reset household funds to 0.
>
> 4.Your sim won’t be able to leave Sulani and venture outside until they live in a four-walled home. The exception to this rule would be to take a dog to the vet or have a baby at a hospital. But you aren’t permitted to talk to anyone beyond the caregiver nor are you permitted to gather collectibles while you’re there.
> Children and teens can go to school.
> If you have a toddler you must take them with you around Sulani, they must be constatantly supervised so at least one parent or teen sibling has to be on or in the water near the key point islet (no daycare).
> See below regarding the canoe, if you have been able to purchase a canoe the parent can now transport their tot on their canoe to the Volcano/Caldera Camp/Admiral Wreckage main Island of Mua Pel'Am (teleport them) and also travel with them to other parts of Sulani using 'M' as per usual.
> If you have a baby, same as above, you must stay on or near the key point islet, no visiting the lots on the main island of Mua Pel’Am as daycare is not available.
>
> A Home includes but is not limited to:
> a. A bedroom
> b. A bathroom
> c. A kitchen area
> d. A pier
> Hard mode: 10000 cash in hand before buiding, simple outdoor things like picnic table, beach towels, camp fire are allowed before building. Also allowed: seller tables and chests for storage. If you have a canoe, you may sell from your table anywhere in Sulani. Optional: If there is an IL build/buy variant of the item it must be used because the home is to be built from locally sourced materials. eg: beds, dining chairs would be the Island Living ones
>
> 5. How your sim manages their money will determine when they are able to have a home.
> a. Your sim may earn money by doing odd jobs. (See restriction below)
> Hard mode: Only one odd job a day. (no rabbit hole if you have a baby or toddler and only one parent) if two teen or older SIMs in household, one can leave in the rabbit hole as long as little ones are not sent to daycare
> b. Beach-combing.
> c. Playing for tips (if they manage to buy an instrument for themselves). (see below)
> d. Selling collectibles.
> e. Fishing. No restrictions, we don’t want smelly fish.
> f. Gardening. See Restriction below.
> Hard mode: You must use planters and you must make them yourself.
> g. You may sell woodworking items, place woodworking table in the morning and put it away at night, allow SIMs to craft autonomously
> h. If you want to paint, place easel out in the morning and put it away at night, allow SIMs to paint autonomously
> i. You may not write books; you do not have electricity for a computer and you may not use anyone else’s. Your SIMs can build writing skill by keeping a paper journal if they would like.
> j. You may not get a steady job until you have a home and a canoe.
>
> 6. Milestones. If you have more than one sim only one sim has to complete a milestone.
> Hard mode: Every YA/Adult has to complete an aspiration that is possible without electricity before becoming an elder.
>
> a. Once you have the funds, you may purchase an Outrigger Canoe. Until you have a canoe, travel is restricted to areas around Mua Pel'Am that are accessible by walking and swimming. Each teen/YA must have their own canoe to travel. So if there is only one canoe only one SIM teen or older can travel to other parts of Sulani in Lani St Taz and Chan'Ali town at one time (remember, no daycare). If a couple wants to go on a date to Sand Bar, the family needs to own two Canoes. We assume a toddler or child rides with a parent or older sibling.
>
> b. Once you have completed Beach Life you are considered a local and can now marry.
>
> c. Once you have completed Well-off, the 3rd level of Fabulously Wealthy and Estate of Art,
> the 1st level of Mansion Baron, you can have electricity brought to your home for $25,000.
> Hard Mode: You must complete both Fabulously Wealthy and Mansion Baron
> in order to buy electricity for your home for $25,000.
>
> d. Once you have completed New in Town, the 1st level of Friend of the World, you can do
> odd jobs.
> Hard Mode: No more than one job a day.
>
> e. Once you have completed Garden Variety, the 2nd level of Freelance Botanist you may sell your fruits, vegetables and flowers. Until you
> reach that level you may not sell, for you have to prove your wares are good.
>
> f. Once you have completed Ill at Easel, the 1st level of Painter Extraordinaire and reached Level 4 of the painting skill you may sell your
> paintings. You may not sell until then.
>
> g. Once you have completed Fine-Tuned, the 2nd level of Musical Genius you may now play for tips.
>
> 7. General Rules:
> a. You may not use cheats, except to fix your money to zero at the start and if you choose to pay for travel, or to get unstuck
>
> b. You may buy and use any Reward Traits you earn except for Potion of Youth and Money Tree.
>
> c. You must turn Celebrity Off for your household if you have that expansion. If you want to be a Celebrity, you must complete Friend of the World before turning it on.
>
> d. You may choose your Sim’s traits or randomize them. To make it harder, use Child of the Ocean, and they cannot eat fish.
>
> e. Choose your difficulty by choosing your life span.
>
> 8. Once you have electricity you are free to do as you please, you have succeeded and your family is on its way to becoming a true native.
>
> 9. Passports and travel documents to be able leave Sulani cost 10000 for the family and are only available to locals as described above.
> If the family wants to move back home to their previous home in another world after obtaining their travel documents, if the game has auto-populated their previous home, there is another 10000 cost to get the SIMs evicted before they can buy back their former home.
Now I want to play Sims Castaway on PlayStation 2! Love this whole thread <3
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