5 years ago
Patching In More Pack Integration
One of the best aspects of "Get Together" and "Realm of Magic" is how both of these packs actually has features that are integrated with features of other packs. For instance, GTG's club system adds more club activities based on features of packs you've installed. As a result, you can create a witches' coven, a guild of evil vampires, a karaoke club, or a cabal of mad scientists...all with the magic of Clubs. In RoM, you are able to make a cat or dog your familiar if you have "Cats and Dogs" installed (in my opinion, the only compelling reason to own C&D beyond storytelling or bringing back a favorite pet who's ascended to the "next dimension"...and has likely decided that Snake Way ain't worth it...).
But, when I look around at the other expansion and game packs I've purchased and installed (and my one stuff pack), I find that aside from Clubs and familiars, there isn't that much integration between the packs at all. For instance, I would love it if I could have a scientist in GTW be able to make serums that can turn a sim into a vampire or a mermaid/merman if the appropriate packs are installed, or create a holiday where one of the activities (if you're a caster) involves brewing potions or casting spells if you have RoM, or a special bath soak for vampires called "Plasma Soak," or cats and dogs having a chance of chasing off plasma bats in "Jungle Adventure" if they have a high enough relationship with your sim and are well trained, or being able to scare plasma bats off by singing a high note if your singing skill is maxed out. It would be so cool if those sorts of cross-compatibility elements existed in more expansion and game packs. It could not only make the gameplay more interesting, but it could also make owning more packs a lot more worth while than just adding a few new features on top of the base game and that's about it.
Just something to think about. I'mma leave this right here and show myself out...
But, when I look around at the other expansion and game packs I've purchased and installed (and my one stuff pack), I find that aside from Clubs and familiars, there isn't that much integration between the packs at all. For instance, I would love it if I could have a scientist in GTW be able to make serums that can turn a sim into a vampire or a mermaid/merman if the appropriate packs are installed, or create a holiday where one of the activities (if you're a caster) involves brewing potions or casting spells if you have RoM, or a special bath soak for vampires called "Plasma Soak," or cats and dogs having a chance of chasing off plasma bats in "Jungle Adventure" if they have a high enough relationship with your sim and are well trained, or being able to scare plasma bats off by singing a high note if your singing skill is maxed out. It would be so cool if those sorts of cross-compatibility elements existed in more expansion and game packs. It could not only make the gameplay more interesting, but it could also make owning more packs a lot more worth while than just adding a few new features on top of the base game and that's about it.
Just something to think about. I'mma leave this right here and show myself out...